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authorDiva Canto2010-02-28 12:07:38 -0800
committerDiva Canto2010-02-28 12:07:38 -0800
commit5c5966545d14de43500b95109e8ce81058ebe2c3 (patch)
tree732f9f47668141b177a8f6e9e6e6d64aa0ee722d /OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
parentFriends connectors finished. Status notification working across the board. On... (diff)
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Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs54
1 files changed, 38 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index cc3a3ee..8aa5b91 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -79,6 +79,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
79 protected Dictionary<UUID, UserFriendData> m_Friends = 79 protected Dictionary<UUID, UserFriendData> m_Friends =
80 new Dictionary<UUID, UserFriendData>(); 80 new Dictionary<UUID, UserFriendData>();
81 81
82 protected List<UUID> m_NeedsListOfFriends = new List<UUID>();
83
82 protected IPresenceService PresenceService 84 protected IPresenceService PresenceService
83 { 85 {
84 get 86 get
@@ -170,6 +172,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
170 scene.EventManager.OnClientClosed += OnClientClosed; 172 scene.EventManager.OnClientClosed += OnClientClosed;
171 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; 173 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
172 scene.EventManager.OnMakeChildAgent += OnMakeChildAgent; 174 scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
175 scene.EventManager.OnClientLogin += OnClientLogin;
173 } 176 }
174 177
175 public void RegionLoaded(Scene scene) 178 public void RegionLoaded(Scene scene)
@@ -220,7 +223,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
220 client.OnGrantUserRights += OnGrantUserRights; 223 client.OnGrantUserRights += OnGrantUserRights;
221 224
222 client.OnLogout += OnLogout; 225 client.OnLogout += OnLogout;
223 client.OnEconomyDataRequest += SendPresence;
224 226
225 if (m_Friends.ContainsKey(client.AgentId)) 227 if (m_Friends.ContainsKey(client.AgentId))
226 { 228 {
@@ -285,30 +287,50 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
285 } 287 }
286 } 288 }
287 289
288 private void SendPresence(UUID agentID) 290 private void OnClientLogin(IClientAPI client)
289 { 291 {
292 UUID agentID = client.AgentId;
293
290 // Inform the friends that this user is online 294 // Inform the friends that this user is online
291 StatusChange(agentID, true); 295 StatusChange(agentID, true);
292 296
293 // Now send the list of online friends to this user 297 // Register that we need to send the list of online friends to this user
294 if (!m_Friends.ContainsKey(agentID)) 298 lock (m_NeedsListOfFriends)
295 { 299 if (!m_NeedsListOfFriends.Contains(agentID))
296 m_log.DebugFormat("[FRIENDS MODULE]: agent {0} not found in local cache", agentID); 300 {
297 return; 301 m_NeedsListOfFriends.Add(agentID);
298 } 302 }
303 }
299 304
300 IClientAPI client = LocateClientObject(agentID); 305 public void SendFriendsOnlineIfNeeded(IClientAPI client)
301 if (client == null) 306 {
307 UUID agentID = client.AgentId;
308 if (m_NeedsListOfFriends.Contains(agentID))
302 { 309 {
303 m_log.DebugFormat("[FRIENDS MODULE]: agent's client {0} not found in local scene", agentID); 310 if (!m_Friends.ContainsKey(agentID))
304 return; 311 {
305 } 312 m_log.DebugFormat("[FRIENDS MODULE]: agent {0} not found in local cache", agentID);
313 return;
314 }
315
316 client = LocateClientObject(agentID);
317 if (client == null)
318 {
319 m_log.DebugFormat("[FRIENDS MODULE]: agent's client {0} not found in local scene", agentID);
320 return;
321 }
306 322
307 List<UUID> online = GetOnlineFriends(agentID); 323 List<UUID> online = GetOnlineFriends(agentID);
308 324
309 m_log.DebugFormat("[FRIENDS]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count); 325 if (online.Count > 0)
310 client.SendAgentOnline(online.ToArray()); 326 {
327 m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
328 client.SendAgentOnline(online.ToArray());
329 }
311 330
331 lock (m_NeedsListOfFriends)
332 m_NeedsListOfFriends.Remove(agentID);
333 }
312 } 334 }
313 335
314 List<UUID> GetOnlineFriends(UUID userID) 336 List<UUID> GetOnlineFriends(UUID userID)