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authorDan Lake2011-10-03 16:44:32 -0700
committerDan Lake2011-10-03 16:44:32 -0700
commit460946ad62b682c7a942751f192ca9e96b662f0e (patch)
tree3ea7d72402d5b61221bb2c0bcd5fb9b5e7551d5f /OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
parentRemove usage of Linden packet types from inside Attachments Module and interface (diff)
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Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index ff3358f..832c6eb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
106 106
107 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; 107 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup;
108 108
109 m_attMod.AttachObject(m_presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false); 109 m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false);
110 110
111 // Check status on scene presence 111 // Check status on scene presence
112 Assert.That(m_presence.HasAttachments(), Is.True); 112 Assert.That(m_presence.HasAttachments(), Is.True);
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
140 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); 140 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
141 141
142 m_attMod.RezSingleAttachmentFromInventory( 142 m_attMod.RezSingleAttachmentFromInventory(
143 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); 143 m_presence, attItemId, (uint)AttachmentPoint.Chest);
144 144
145 // Check scene presence status 145 // Check scene presence status
146 Assert.That(m_presence.HasAttachments(), Is.True); 146 Assert.That(m_presence.HasAttachments(), Is.True);
@@ -174,8 +174,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
174 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); 174 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
175 175
176 ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( 176 ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory(
177 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); 177 m_presence, attItemId, (uint)AttachmentPoint.Chest);
178 m_attMod.DetachSingleAttachmentToGround(so.LocalId, m_presence.ControllingClient); 178 m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId);
179 179
180 // Check scene presence status 180 // Check scene presence status
181 Assert.That(m_presence.HasAttachments(), Is.False); 181 Assert.That(m_presence.HasAttachments(), Is.False);
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
208 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); 208 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
209 209
210 m_attMod.RezSingleAttachmentFromInventory( 210 m_attMod.RezSingleAttachmentFromInventory(
211 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); 211 m_presence, attItemId, (uint)AttachmentPoint.Chest);
212 m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient); 212 m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient);
213 213
214 // Check status on scene presence 214 // Check status on scene presence