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authorJohn Hurliman2010-04-08 12:31:44 -0700
committerJohn Hurliman2010-04-08 12:31:44 -0700
commit3f6c4c150e3910e79ee3dc94f9304c16265512c0 (patch)
treeca83d44c56ab70535dfe04f068f5d0bfd1abb7da /OpenSim/Region/CoreModules/Asset
parent* Fixing incorrect documentation for the continuation passing style IAssetSer... (diff)
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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 37cdaae..9eaa758 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -406,6 +406,11 @@ namespace Flotsam.RegionModules.AssetCache
406 return asset; 406 return asset;
407 } 407 }
408 408
409 public AssetBase GetCached(string id)
410 {
411 return Get(id);
412 }
413
409 public void Expire(string id) 414 public void Expire(string id)
410 { 415 {
411 if (m_LogLevel >= 2) 416 if (m_LogLevel >= 2)