From 3f6c4c150e3910e79ee3dc94f9304c16265512c0 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 8 Apr 2010 12:31:44 -0700 Subject: * Adds IAssetService.GetCached() to allow asset fetching from the local cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership() --- OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/CoreModules/Asset') diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 37cdaae..9eaa758 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs @@ -406,6 +406,11 @@ namespace Flotsam.RegionModules.AssetCache return asset; } + public AssetBase GetCached(string id) + { + return Get(id); + } + public void Expire(string id) { if (m_LogLevel >= 2) -- cgit v1.1