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author | Justin Clark-Casey (justincc) | 2012-04-25 03:47:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-04-25 03:47:26 +0100 |
commit | af86e2939c54837d47303668266ca314d405fb37 (patch) | |
tree | 9545ce16c893d9e4f709a45677e626510f0af50c /OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |
parent | refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum() (diff) | |
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zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs')
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