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authorJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
committerJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
commit749c3fef8ad2d3af97fcd9ab9c72740675e46715 (patch)
tree068e6adc89dc50386413d85064e80e3114e3fd49 /OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
parentminor: make NPC tests run in a given order, comment out log lines in mock reg... (diff)
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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 22c301b..389fb7b 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -203,10 +203,10 @@ namespace Flotsam.RegionModules.AssetCache
203 m_CacheDirectoryTierLen = 4; 203 m_CacheDirectoryTierLen = 4;
204 } 204 }
205 205
206 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand); 206 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
207 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand); 207 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
208 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); 208 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
209 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); 209 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
210 } 210 }
211 } 211 }
212 } 212 }