aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-09-07 00:46:24 +0100
committerJustin Clark-Casey (justincc)2012-09-07 00:46:24 +0100
commit288baaecaf4933568c53fc052314599d1520bbed (patch)
tree7ac466d60176cc1549854e5ad8c04454b0d00c75 /OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
parentAdd missing DynamicTexture.cs file from last commit (diff)
downloadopensim-SC_OLD-288baaecaf4933568c53fc052314599d1520bbed.zip
opensim-SC_OLD-288baaecaf4933568c53fc052314599d1520bbed.tar.gz
opensim-SC_OLD-288baaecaf4933568c53fc052314599d1520bbed.tar.bz2
opensim-SC_OLD-288baaecaf4933568c53fc052314599d1520bbed.tar.xz
Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs')
0 files changed, 0 insertions, 0 deletions