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authorMelanie2009-10-05 10:17:23 +0100
committerMelanie2009-10-05 10:17:23 +0100
commit0744292b479446eb1ebec828afafacc0189709ca (patch)
tree3c43b5f425aff61d3625b75b7aef35ce5062ae56 /OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
parentMerge branch 'master' into vehicles (diff)
parentMake the asset connector async Get overload return false if the asset (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs25
1 files changed, 17 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 817e0d4..c0bb70c 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -323,13 +323,13 @@ namespace Flotsam.RegionModules.AssetCache
323 string filename = GetFileName(id); 323 string filename = GetFileName(id);
324 if (File.Exists(filename)) 324 if (File.Exists(filename))
325 { 325 {
326 FileStream stream = null;
326 try 327 try
327 { 328 {
328 FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); 329 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
329 BinaryFormatter bformatter = new BinaryFormatter(); 330 BinaryFormatter bformatter = new BinaryFormatter();
330 331
331 asset = (AssetBase)bformatter.Deserialize(stream); 332 asset = (AssetBase)bformatter.Deserialize(stream);
332 stream.Close();
333 333
334 UpdateMemoryCache(id, asset); 334 UpdateMemoryCache(id, asset);
335 335
@@ -349,6 +349,11 @@ namespace Flotsam.RegionModules.AssetCache
349 { 349 {
350 LogException(e); 350 LogException(e);
351 } 351 }
352 finally
353 {
354 if (stream != null)
355 stream.Close();
356 }
352 } 357 }
353 358
354 359
@@ -493,19 +498,20 @@ namespace Flotsam.RegionModules.AssetCache
493 498
494 private void WriteFileCache(string filename, AssetBase asset) 499 private void WriteFileCache(string filename, AssetBase asset)
495 { 500 {
501 Stream stream = null;
502 // Make sure the target cache directory exists
503 string directory = Path.GetDirectoryName(filename);
504 // Write file first to a temp name, so that it doesn't look
505 // like it's already cached while it's still writing.
506 string tempname = Path.Combine(directory, Path.GetRandomFileName());
496 try 507 try
497 { 508 {
498 // Make sure the target cache directory exists
499 string directory = Path.GetDirectoryName(filename);
500 if (!Directory.Exists(directory)) 509 if (!Directory.Exists(directory))
501 { 510 {
502 Directory.CreateDirectory(directory); 511 Directory.CreateDirectory(directory);
503 } 512 }
504 513
505 // Write file first to a temp name, so that it doesn't look 514 stream = File.Open(tempname, FileMode.Create);
506 // like it's already cached while it's still writing.
507 string tempname = Path.Combine(directory, Path.GetRandomFileName());
508 Stream stream = File.Open(tempname, FileMode.Create);
509 BinaryFormatter bformatter = new BinaryFormatter(); 515 BinaryFormatter bformatter = new BinaryFormatter();
510 bformatter.Serialize(stream, asset); 516 bformatter.Serialize(stream, asset);
511 stream.Close(); 517 stream.Close();
@@ -522,6 +528,9 @@ namespace Flotsam.RegionModules.AssetCache
522 } 528 }
523 finally 529 finally
524 { 530 {
531 if (stream != null)
532 stream.Close();
533
525 // Even if the write fails with an exception, we need to make sure 534 // Even if the write fails with an exception, we need to make sure
526 // that we release the lock on that file, otherwise it'll never get 535 // that we release the lock on that file, otherwise it'll never get
527 // cached 536 // cached