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author | Justin Clark-Casey (justincc) | 2010-02-12 21:32:03 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-02-12 21:32:03 +0000 |
commit | 802a969267da9ed2780ea66c736c3d531e336dfa (patch) | |
tree | 85b088d4e9b4cf3dbb800845a27cf8f42e6e4094 /OpenSim/Region/CoreModules/Agent | |
parent | Add missing refernce to prebuild (backport from presence-refactor) (diff) | |
download | opensim-SC_OLD-802a969267da9ed2780ea66c736c3d531e336dfa.zip opensim-SC_OLD-802a969267da9ed2780ea66c736c3d531e336dfa.tar.gz opensim-SC_OLD-802a969267da9ed2780ea66c736c3d531e336dfa.tar.bz2 opensim-SC_OLD-802a969267da9ed2780ea66c736c3d531e336dfa.tar.xz |
Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent')
-rw-r--r-- | OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | 3 |
2 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index 1077f4a..7e08ecf 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -27,6 +27,8 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
31 | using log4net; | ||
30 | using Nini.Config; | 32 | using Nini.Config; |
31 | using OpenMetaverse; | 33 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -37,6 +39,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
37 | { | 39 | { |
38 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions | 40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions |
39 | { | 41 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
40 | private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 44 | private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
41 | private bool m_dumpAssetsToFile = false; | 45 | private bool m_dumpAssetsToFile = false; |
42 | private Scene m_scene = null; | 46 | private Scene m_scene = null; |
@@ -226,7 +230,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
226 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | 230 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, |
227 | byte[] data, bool storeLocal, bool tempFile) | 231 | byte[] data, bool storeLocal, bool tempFile) |
228 | { | 232 | { |
229 | //m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); | 233 | // m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); |
234 | |||
230 | if (((AssetType)type == AssetType.Texture || | 235 | if (((AssetType)type == AssetType.Texture || |
231 | (AssetType)type == AssetType.Sound || | 236 | (AssetType)type == AssetType.Sound || |
232 | (AssetType)type == AssetType.TextureTGA || | 237 | (AssetType)type == AssetType.TextureTGA || |
@@ -246,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
246 | } | 251 | } |
247 | } | 252 | } |
248 | 253 | ||
249 | //m_log.Debug("asset upload of " + assetID); | ||
250 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 254 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); |
251 | 255 | ||
252 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | 256 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index f698ea1..fa92fe8 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -154,7 +154,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
154 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 154 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); |
155 | } | 155 | } |
156 | 156 | ||
157 | m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID); | 157 | m_log.DebugFormat( |
158 | "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID); | ||
158 | 159 | ||
159 | if (m_dumpAssetToFile) | 160 | if (m_dumpAssetToFile) |
160 | { | 161 | { |