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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/CoreModules/Agent/AssetTransaction
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent/AssetTransaction')
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs9
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs4
2 files changed, 6 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index eefcfe8..94140fc 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -32,6 +32,7 @@ using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications.Cache; 33using OpenSim.Framework.Communications.Cache;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces;
35 36
36namespace OpenSim.Region.CoreModules.Agent.AssetTransaction 37namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
37{ 38{
@@ -177,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
177 asset.Type = (sbyte)item.Type; 178 asset.Type = (sbyte)item.Type;
178 item.AssetID = asset.FullID; 179 item.AssetID = asset.FullID;
179 180
180 Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); 181 Manager.MyScene.AssetService.Store(asset);
181 182
182 if (part.Inventory.UpdateInventoryItem(item)) 183 if (part.Inventory.UpdateInventoryItem(item))
183 part.GetProperties(remoteClient); 184 part.GetProperties(remoteClient);
@@ -198,9 +199,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
198 { 199 {
199 UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); 200 UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
200 201
201 AssetBase asset 202 AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
202 = Manager.MyScene.CommsManager.AssetCache.GetAsset(
203 assetID, (item.AssetType == (int)AssetType.Texture ? true : false));
204 203
205 if (asset == null) 204 if (asset == null)
206 { 205 {
@@ -216,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
216 asset.Type = (sbyte)item.AssetType; 215 asset.Type = (sbyte)item.AssetType;
217 item.AssetID = asset.FullID; 216 item.AssetID = asset.FullID;
218 217
219 Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); 218 Manager.MyScene.AssetService.Store(asset);
220 } 219 }
221 220
222 userInfo.UpdateItem(item); 221 userInfo.UpdateItem(item);
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index a8e5ae3..6044949 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
153 } 153 }
154 else if (m_storeLocal) 154 else if (m_storeLocal)
155 { 155 {
156 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); 156 m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
157 } 157 }
158 158
159 m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID); 159 m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
213 213
214 private void DoCreateItem(uint callbackID) 214 private void DoCreateItem(uint callbackID)
215 { 215 {
216 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); 216 m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
217 CachedUserInfo userInfo = 217 CachedUserInfo userInfo =
218 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( 218 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
219 ourClient.AgentId); 219 ourClient.AgentId);