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authorTeravus Ovares2008-04-17 05:07:14 +0000
committerTeravus Ovares2008-04-17 05:07:14 +0000
commit244bfcde5b86180981e99ac9e88eb394f20bcd09 (patch)
treea163db049045c03e475779ce082a3cdfe74aea20 /OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
parentmoved the Thread.Sleep(500), to the correct side of the ar.AsyncWaitHandle.... (diff)
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* Implements 'Set Home to Here'
* Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
Diffstat (limited to 'OpenSim/Region/Communications/OGS1/OGS1GridServices.cs')
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 9a7274c..1135ddd 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -579,9 +579,9 @@ namespace OpenSim.Region.Communications.OGS1
579 { 579 {
580 m_log.Debug("[CONNECTION DEBUGGING]: Main agent detected"); 580 m_log.Debug("[CONNECTION DEBUGGING]: Main agent detected");
581 agentData.startpos = 581 agentData.startpos =
582 new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), 582 new LLVector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
583 Convert.ToUInt32(requestData["startpos_y"]), 583 (float)Convert.ToDecimal((string)requestData["startpos_y"]),
584 Convert.ToUInt32(requestData["startpos_z"])); 584 (float)Convert.ToDecimal((string)requestData["startpos_z"]));
585 agentData.child = false; 585 agentData.child = false;
586 } 586 }
587 587