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authorJustin Clarke Casey2008-03-28 16:39:38 +0000
committerJustin Clarke Casey2008-03-28 16:39:38 +0000
commitc8f79eb9b49a4704e32a26ec04aeec3ff4c02754 (patch)
tree485303a3089f884805df965e24341bceea092891 /OpenSim/Region/Communications/Local
parent* Remove pointless boolean on AgentInventory.CreateRootFolder() (diff)
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* Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Communications/Local/LocalLoginService.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs
index 7b30727..5af0077 100644
--- a/OpenSim/Region/Communications/Local/LocalLoginService.cs
+++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs
@@ -212,7 +212,8 @@ namespace OpenSim.Region.Communications.Local
212 return buddylistreturn; 212 return buddylistreturn;
213 } 213 }
214 214
215 protected override InventoryData CreateInventoryData(LLUUID userID) 215 // See LoginService
216 protected override InventoryData GetInventorySkeleton(LLUUID userID)
216 { 217 {
217 List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID); 218 List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
218 if (folders.Count > 0) 219 if (folders.Count > 0)