From c8f79eb9b49a4704e32a26ec04aeec3ff4c02754 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 28 Mar 2008 16:39:38 +0000 Subject: * Refactor: Rename CreateInventoryData() to GetInventorySkeleton() * Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments --- OpenSim/Region/Communications/Local/LocalLoginService.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Communications/Local') diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index 7b30727..5af0077 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs @@ -212,7 +212,8 @@ namespace OpenSim.Region.Communications.Local return buddylistreturn; } - protected override InventoryData CreateInventoryData(LLUUID userID) + // See LoginService + protected override InventoryData GetInventorySkeleton(LLUUID userID) { List folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID); if (folders.Count > 0) -- cgit v1.1