aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Communications/Local/LocalUserServices.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-04-10 13:37:39 +0000
committerTeravus Ovares2008-04-10 13:37:39 +0000
commit1178eddffcfb5e34a82fb9dc8e2feb9f909e56f1 (patch)
treed20684236d7bafa16fc40b8519f197fc74bd3317 /OpenSim/Region/Communications/Local/LocalUserServices.cs
parentcomment out OpenSim.Model until first class is added, (diff)
downloadopensim-SC_OLD-1178eddffcfb5e34a82fb9dc8e2feb9f909e56f1.zip
opensim-SC_OLD-1178eddffcfb5e34a82fb9dc8e2feb9f909e56f1.tar.gz
opensim-SC_OLD-1178eddffcfb5e34a82fb9dc8e2feb9f909e56f1.tar.bz2
opensim-SC_OLD-1178eddffcfb5e34a82fb9dc8e2feb9f909e56f1.tar.xz
* Brings back map tile generation based on the terrain. The algorithm produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
Diffstat (limited to 'OpenSim/Region/Communications/Local/LocalUserServices.cs')
0 files changed, 0 insertions, 0 deletions