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authorDr Scofield2009-05-22 15:18:41 +0000
committerDr Scofield2009-05-22 15:18:41 +0000
commit55442f3644a10a84e56f2b9ffe0f83e9f89bd7f4 (patch)
tree2230d05e6b6604d87edc603100192a7f8c1a9183 /OpenSim/Region/Communications/Local/LocalInventoryService.cs
parentcleaning out warnings. (diff)
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From: Alan Webb <alan_webb@us.ibm.com>
RequestUserInventory is supposed to drive a supplied callback when it completes. In fact, it fails to do so if the user's inventory does not exist (e.g. the inventory database is unavailable for some reason), and the requestor is left sleeping forever. The code has been modified to return empty lists via the callback as an accurate reflection of what is there: nothing.
Diffstat (limited to 'OpenSim/Region/Communications/Local/LocalInventoryService.cs')
-rw-r--r--OpenSim/Region/Communications/Local/LocalInventoryService.cs64
1 files changed, 35 insertions, 29 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
index d4560be..4ff4e96 100644
--- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs
+++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
@@ -48,43 +48,49 @@ namespace OpenSim.Region.Communications.Local
48 { 48 {
49 m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID); 49 m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
50 50
51 List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
52 if (skeletonFolders == null)
53 return;
54
55 InventoryFolderImpl rootFolder = null;
56
57 List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); 51 List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
58 List<InventoryItemBase> items = new List<InventoryItemBase>(); 52 List<InventoryItemBase> items = new List<InventoryItemBase>();
59 53
60 // Need to retrieve the root folder on the first pass 54 List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
61 foreach (InventoryFolderBase folder in skeletonFolders) 55
56 if (skeletonFolders != null)
62 { 57 {
63 if (folder.ParentID == UUID.Zero) 58
64 { 59 InventoryFolderImpl rootFolder = null;
65 rootFolder = new InventoryFolderImpl(folder);
66 folders.Add(rootFolder);
67 items.AddRange(RequestFolderItems(rootFolder.ID));
68 break; // Only 1 root folder per user
69 }
70 }
71 60
72 if (rootFolder != null) 61 // Need to retrieve the root folder on the first pass
62 foreach (InventoryFolderBase folder in skeletonFolders)
63 {
64 if (folder.ParentID == UUID.Zero)
65 {
66 rootFolder = new InventoryFolderImpl(folder);
67 folders.Add(rootFolder);
68 items.AddRange(RequestFolderItems(rootFolder.ID));
69 break; // Only 1 root folder per user
70 }
71 }
72
73 if (rootFolder != null)
74 {
75 foreach (InventoryFolderBase folder in skeletonFolders)
76 {
77 if (folder.ID != rootFolder.ID)
78 {
79 folders.Add(new InventoryFolderImpl(folder));
80 items.AddRange(RequestFolderItems(folder.ID));
81 }
82 }
83 }
84
85 m_log.InfoFormat(
86 "[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
87 userID, folders.Count, items.Count);
88 }
89 else
73 { 90 {
74 foreach (InventoryFolderBase folder in skeletonFolders) 91 m_log.WarnFormat( "[LOCAL INVENTORY SERVICE]: User {0} inventory not available", userID);
75 {
76 if (folder.ID != rootFolder.ID)
77 {
78 folders.Add(new InventoryFolderImpl(folder));
79 items.AddRange(RequestFolderItems(folder.ID));
80 }
81 }
82 } 92 }
83 93
84 m_log.InfoFormat(
85 "[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
86 userID, folders.Count, items.Count);
87
88 callback(folders, items); 94 callback(folders, items);
89 } 95 }
90 96