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authorMelanie Thielker2008-07-14 01:39:36 +0000
committerMelanie Thielker2008-07-14 01:39:36 +0000
commit07bd749ac56dc498610fc88e61cc7ab04047620e (patch)
tree7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Region/Communications/Local/LocalBackEndServices.cs
parentPatch #9149 (diff)
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Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to 'OpenSim/Region/Communications/Local/LocalBackEndServices.cs')
-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index 782465e..fa7a2de 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Communications.Local
208 map.X = (ushort) regInfo.RegionLocX; 208 map.X = (ushort) regInfo.RegionLocX;
209 map.Y = (ushort) regInfo.RegionLocY; 209 map.Y = (ushort) regInfo.RegionLocY;
210 map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight; 210 map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight;
211 map.MapImageId = regInfo.EstateSettings.terrainImageID; 211 map.MapImageId = regInfo.RegionSettings.TerrainImageID;
212 map.Agents = 1; 212 map.Agents = 1;
213 map.RegionFlags = 72458694; 213 map.RegionFlags = 72458694;
214 map.Access = 13; 214 map.Access = 13;