diff options
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Region/Communications/Local/CommunicationsLocal.cs')
-rw-r--r-- | OpenSim/Region/Communications/Local/CommunicationsLocal.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs index bacaa3e..7c7c389 100644 --- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs +++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Communications.Local | |||
45 | public CommunicationsLocal(NetworkServersInfo serversInfo) | 45 | public CommunicationsLocal(NetworkServersInfo serversInfo) |
46 | : base(serversInfo) | 46 | : base(serversInfo) |
47 | { | 47 | { |
48 | UserServices = new LocalUserServices(this,this.ServersInfo.DefaultHomeLocX,this.ServersInfo.DefaultHomeLocY); | 48 | UserServices = new LocalUserServices(this, serversInfo); |
49 | UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); | 49 | UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); |
50 | UserServer = UserServices; | 50 | UserServer = UserServices; |
51 | GridServer = SandBoxServices; | 51 | GridServer = SandBoxServices; |