From 9800c05c1b3c7804466d6f3a9c38a739156625fd Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 1 Jul 2007 17:26:33 +0000 Subject: Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. --- OpenSim/Region/Communications/Local/CommunicationsLocal.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Communications/Local/CommunicationsLocal.cs') diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs index bacaa3e..7c7c389 100644 --- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs +++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs @@ -45,7 +45,7 @@ namespace OpenSim.Region.Communications.Local public CommunicationsLocal(NetworkServersInfo serversInfo) : base(serversInfo) { - UserServices = new LocalUserServices(this,this.ServersInfo.DefaultHomeLocX,this.ServersInfo.DefaultHomeLocY); + UserServices = new LocalUserServices(this, serversInfo); UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); UserServer = UserServices; GridServer = SandBoxServices; -- cgit v1.1