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authorMW2007-07-01 17:26:33 +0000
committerMW2007-07-01 17:26:33 +0000
commit9800c05c1b3c7804466d6f3a9c38a739156625fd (patch)
treed4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Region/Communications/Local/CommunicationsLocal.cs
parent* now saves ExternalHostName in config (diff)
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Communications/Local/CommunicationsLocal.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
index bacaa3e..7c7c389 100644
--- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
+++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Communications.Local
45 public CommunicationsLocal(NetworkServersInfo serversInfo) 45 public CommunicationsLocal(NetworkServersInfo serversInfo)
46 : base(serversInfo) 46 : base(serversInfo)
47 { 47 {
48 UserServices = new LocalUserServices(this,this.ServersInfo.DefaultHomeLocX,this.ServersInfo.DefaultHomeLocY); 48 UserServices = new LocalUserServices(this, serversInfo);
49 UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); 49 UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll");
50 UserServer = UserServices; 50 UserServer = UserServices;
51 GridServer = SandBoxServices; 51 GridServer = SandBoxServices;