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author | Diva Canto | 2015-06-13 10:27:48 -0700 |
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committer | Diva Canto | 2015-06-13 10:27:48 -0700 |
commit | 7f1a73cbda5565fb01e83137609336a326a6fbc8 (patch) | |
tree | 535b17f9c8927edc92a105f21a3601579750b198 /OpenSim/Region/ClientStack | |
parent | A few bug fixes for Agent Preferences to actually work. Also added missing co... (diff) | |
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Fixed indentation
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs index cdb233d..9f65dbf 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs | |||
@@ -153,12 +153,12 @@ namespace OpenSim.Region.ClientStack.LindenCaps | |||
153 | m_scenes[0].AgentPreferencesService.StoreAgentPreferences(data); | 153 | m_scenes[0].AgentPreferencesService.StoreAgentPreferences(data); |
154 | OSDMap resp = new OSDMap(); | 154 | OSDMap resp = new OSDMap(); |
155 | OSDMap respAccessPrefs = new OSDMap(); | 155 | OSDMap respAccessPrefs = new OSDMap(); |
156 | respAccessPrefs["max"] = data.AccessPrefs; | 156 | respAccessPrefs["max"] = data.AccessPrefs; |
157 | resp["access_prefs"] = respAccessPrefs; | 157 | resp["access_prefs"] = respAccessPrefs; |
158 | OSDMap respDefaultPerms = new OSDMap(); | 158 | OSDMap respDefaultPerms = new OSDMap(); |
159 | respDefaultPerms["Everyone"] = data.PermEveryone; | 159 | respDefaultPerms["Everyone"] = data.PermEveryone; |
160 | respDefaultPerms["Group"] = data.PermGroup; | 160 | respDefaultPerms["Group"] = data.PermGroup; |
161 | respDefaultPerms["NextOwner"] = data.PermNextOwner; | 161 | respDefaultPerms["NextOwner"] = data.PermNextOwner; |
162 | resp["default_object_perm_masks"] = respDefaultPerms; | 162 | resp["default_object_perm_masks"] = respDefaultPerms; |
163 | resp["god_level"] = 0; // *TODO: Add this | 163 | resp["god_level"] = 0; // *TODO: Add this |
164 | resp["hover_height"] = data.HoverHeight; | 164 | resp["hover_height"] = data.HoverHeight; |