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authorMelanie2011-10-25 01:43:05 +0100
committerMelanie2011-10-25 01:43:05 +0100
commit747786aac0167c19b5509907b80cd7d109fadb85 (patch)
tree1ff97a93e0cfaf6e0f3db407af85f3683945617d /OpenSim/Region/ClientStack
parentMerge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge (diff)
parentMore method doc and formatting changes. Makes DestroyOdeStructures() private (diff)
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Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 14666d6..d579f91 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4812,6 +4812,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4812 position = presence.OffsetPosition; 4812 position = presence.OffsetPosition;
4813 velocity = presence.Velocity; 4813 velocity = presence.Velocity;
4814 acceleration = Vector3.Zero; 4814 acceleration = Vector3.Zero;
4815
4816 // Interestingly, sending this to non-zero will cause the client's avatar to start moving & accelerating
4817 // in that direction, even though we don't model this on the server. Implementing this in the future
4818 // may improve movement smoothness.
4819// acceleration = new Vector3(1, 0, 0);
4820
4815 angularVelocity = Vector3.Zero; 4821 angularVelocity = Vector3.Zero;
4816 rotation = presence.Rotation; 4822 rotation = presence.Rotation;
4817 4823