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authorUbitUmarov2014-10-13 22:46:58 +0100
committerUbitUmarov2014-10-13 22:46:58 +0100
commit33ec07332069de24b0442c7d1795580bd0669449 (patch)
treeda23587ddbabaac4737bf4aeb5f8e5505d33c8ff /OpenSim/Region/ClientStack
parent*TEST* send udp sync. Stop uncontroled and hidden use of IO threads. (diff)
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revert to async send, since past experience showed sync didn't work when
on mono
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index ac4a877..8cc009d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1305,8 +1305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1305 PacketsSentCount++; 1305 PacketsSentCount++;
1306 1306
1307 // Put the UDP payload on the wire 1307 // Put the UDP payload on the wire
1308 //AsyncBeginSend(buffer); 1308 AsyncBeginSend(buffer);
1309 SyncSend(buffer); 1309 //SyncSend(buffer);
1310 1310
1311 // Keep track of when this packet was sent out (right now) 1311 // Keep track of when this packet was sent out (right now)
1312 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; 1312 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;