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author | Justin Clark-Casey (justincc) | 2011-10-14 01:45:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-14 01:45:46 +0100 |
commit | aa19ccf65c9cd235e0ba941e9832c5240df4412c (patch) | |
tree | 48eabbf61b9f39c6b5d1310cfefe3083a5ca4bde /OpenSim/Region/ClientStack | |
parent | Extract NullPhysicsScene from PhysicsScene to improve code readability (diff) | |
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 024ebce..c30e559 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3592,7 +3592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3592 | /// Generate one of the object update packets based on PrimUpdateFlags | 3592 | /// Generate one of the object update packets based on PrimUpdateFlags |
3593 | /// and broadcast the packet to clients | 3593 | /// and broadcast the packet to clients |
3594 | /// </summary> | 3594 | /// </summary> |
3595 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3595 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3596 | { | 3596 | { |
3597 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3597 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3598 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3598 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |