From aa19ccf65c9cd235e0ba941e9832c5240df4412c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 14 Oct 2011 01:45:46 +0100 Subject: refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 024ebce..c30e559 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3592,7 +3592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// Generate one of the object update packets based on PrimUpdateFlags /// and broadcast the packet to clients /// - public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) + public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) { //double priority = m_prioritizer.GetUpdatePriority(this, entity); uint priority = m_prioritizer.GetUpdatePriority(this, entity); -- cgit v1.1