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authorJustin Clarke Casey2007-12-22 19:48:01 +0000
committerJustin Clarke Casey2007-12-22 19:48:01 +0000
commitc470efea5734e4515baaf9023f2f2b2cd724725c (patch)
tree23c6c1d80fe1c8995644c2e51002290de7216048 /OpenSim/Region/ClientStack
parentminor refactor (diff)
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Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 34a9b09..9e695ea 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ClientStack
130 } 130 }
131 131
132 /// <summary> 132 /// <summary>
133 /// 133 /// First name of the agent/avatar represented by the client
134 /// </summary> 134 /// </summary>
135 public string FirstName 135 public string FirstName
136 { 136 {
@@ -138,12 +138,20 @@ namespace OpenSim.Region.ClientStack
138 } 138 }
139 139
140 /// <summary> 140 /// <summary>
141 /// 141 /// Last name of the agent/avatar represented by the client
142 /// </summary> 142 /// </summary>
143 public string LastName 143 public string LastName
144 { 144 {
145 get { return m_lastName; } 145 get { return m_lastName; }
146 } 146 }
147
148 /// <summary>
149 /// Full name of the client (first name and last name)
150 /// </summary>
151 public string Name
152 {
153 get { return FirstName + " " + LastName; }
154 }
147 155
148 public uint CircuitCode 156 public uint CircuitCode
149 { 157 {