From c470efea5734e4515baaf9023f2f2b2cd724725c Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sat, 22 Dec 2007 19:48:01 +0000
Subject: Make copying of scripts into prim inventories more reliable on the
first attempt when the asset server is lagging by formalising the de facto
polling. This may not be the best solution in the long run, but should
improve things for now. This may also improve reliability when updating
inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
---
OpenSim/Region/ClientStack/ClientView.cs | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 34a9b09..9e695ea 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ClientStack
}
///
- ///
+ /// First name of the agent/avatar represented by the client
///
public string FirstName
{
@@ -138,12 +138,20 @@ namespace OpenSim.Region.ClientStack
}
///
- ///
+ /// Last name of the agent/avatar represented by the client
///
public string LastName
{
get { return m_lastName; }
}
+
+ ///
+ /// Full name of the client (first name and last name)
+ ///
+ public string Name
+ {
+ get { return FirstName + " " + LastName; }
+ }
public uint CircuitCode
{
--
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