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authorJustin Clarke Casey2008-05-05 20:14:53 +0000
committerJustin Clarke Casey2008-05-05 20:14:53 +0000
commit9655cf280779021e6241a08f8610cad9b982763f (patch)
tree82ef6d74969e4b64971d64a6a18e4488729167a8 /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parent* Just some tidy up and documentation before I make my first ever attempt to ... (diff)
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* Refactor: Break out permissions code into a separate region PermissionsModule
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index ba0b9b4..1dcab20 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack
107 return physicsPluginManager.GetPhysicsScene(engine, meshEngine); 107 return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
108 } 108 }
109 109
110 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer, bool m_permissions) 110 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
111 { 111 {
112 return SetupScene(regionInfo, 0, out clientServer, m_permissions); 112 return SetupScene(regionInfo, 0, out clientServer);
113 } 113 }
114 114
115 protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer, bool m_permissions) 115 protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer)
116 { 116 {
117 AgentCircuitManager circuitManager = new AgentCircuitManager(); 117 AgentCircuitManager circuitManager = new AgentCircuitManager();
118 IPAddress listenIP = regionInfo.InternalEndPoint.Address; 118 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
@@ -162,8 +162,9 @@ namespace OpenSim.Region.ClientStack
162 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero; 162 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
163 } 163 }
164 164
165 scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID); 165 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
166 scene.StartTimer(); 166 scene.StartTimer();
167
167 return scene; 168 return scene;
168 } 169 }
169 170