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authorJustin Clarke Casey2008-01-11 18:44:53 +0000
committerJustin Clarke Casey2008-01-11 18:44:53 +0000
commit82d7fb75227f30946e856aba3ec20e580532ebff (patch)
treeda2e13ff63681e5280abe3ae244b3de8490d685f /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parent* Do database implementation for prim inventory items in mysql (diff)
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* Exprimental prim inventory persistence can now be enabled by users.
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index e9331e9..e74873d 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -57,6 +57,10 @@ namespace OpenSim.Region.ClientStack
57 57
58 protected StorageManager m_storageManager; 58 protected StorageManager m_storageManager;
59 protected string m_storageConnectionString; 59 protected string m_storageConnectionString;
60
61 // An attribute to indicate whether prim inventories should be persisted.
62 // Probably will be temporary until this stops being experimental.
63 protected bool m_storagePersistPrimInventories;
60 64
61 public SceneManager SceneManager 65 public SceneManager SceneManager
62 { 66 {
@@ -152,4 +156,4 @@ namespace OpenSim.Region.ClientStack
152 protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, 156 protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
153 AgentCircuitManager circuitManager); 157 AgentCircuitManager circuitManager);
154 } 158 }
155} \ No newline at end of file 159}