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authorMW2007-08-16 16:57:30 +0000
committerMW2007-08-16 16:57:30 +0000
commit67873b8614e51fad759b3ba3de0dd0c2f9dba43f (patch)
treef3b1261aac15cb08c53dc69ecae205c35cb5137c /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parentTaking Prims (SceneObjectGroups) in and out of inventory should now work and ... (diff)
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Deleted old inventoryCache.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs25
1 files changed, 10 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index faf6f66..c84553a 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -28,7 +28,6 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using OpenSim.Assets;
32using OpenSim.Framework; 31using OpenSim.Framework;
33using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
34using OpenSim.Framework.Data; 33using OpenSim.Framework.Data;
@@ -47,7 +46,6 @@ namespace OpenSim.Region.ClientStack
47 public abstract class RegionApplicationBase 46 public abstract class RegionApplicationBase
48 { 47 {
49 protected AssetCache m_assetCache; 48 protected AssetCache m_assetCache;
50 protected InventoryCache m_inventoryCache;
51 protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>(); 49 protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
52 protected DateTime m_startuptime; 50 protected DateTime m_startuptime;
53 protected NetworkServersInfo m_networkServersInfo; 51 protected NetworkServersInfo m_networkServersInfo;
@@ -58,9 +56,9 @@ namespace OpenSim.Region.ClientStack
58 protected LogBase m_log; 56 protected LogBase m_log;
59 protected CommunicationsManager m_commsManager; 57 protected CommunicationsManager m_commsManager;
60 58
61 public RegionApplicationBase( ) 59 public RegionApplicationBase()
62 { 60 {
63 m_startuptime = DateTime.Now; 61 m_startuptime = DateTime.Now;
64 } 62 }
65 63
66 virtual public void StartUp() 64 virtual public void StartUp()
@@ -69,16 +67,13 @@ namespace OpenSim.Region.ClientStack
69 ClientView.TerrainManager = new TerrainManager(new SecondLife()); 67 ClientView.TerrainManager = new TerrainManager(new SecondLife());
70 68
71 Initialize(); 69 Initialize();
72 70
73 ScenePresence.CreateDefaultTextureEntry(); 71 ScenePresence.CreateDefaultTextureEntry();
74 72
75 m_httpServer = new BaseHttpServer( m_httpServerPort ); 73 m_httpServer = new BaseHttpServer(m_httpServerPort);
76 74
77 m_log.Verbose("Starting HTTP server"); 75 m_log.Verbose("Starting HTTP server");
78 m_httpServer.Start(); 76 m_httpServer.Start();
79
80 m_inventoryCache = new InventoryCache();
81
82 } 77 }
83 78
84 protected abstract void Initialize(); 79 protected abstract void Initialize();
@@ -90,21 +85,21 @@ namespace OpenSim.Region.ClientStack
90 } 85 }
91 86
92 protected abstract LogBase CreateLog(); 87 protected abstract LogBase CreateLog();
93 protected abstract PhysicsScene GetPhysicsScene( ); 88 protected abstract PhysicsScene GetPhysicsScene();
94 protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo); 89 protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo);
95 90
96 protected PhysicsScene GetPhysicsScene(string engine) 91 protected PhysicsScene GetPhysicsScene(string engine)
97 { 92 {
98 PhysicsPluginManager physicsPluginManager; 93 PhysicsPluginManager physicsPluginManager;
99 physicsPluginManager = new PhysicsPluginManager(); 94 physicsPluginManager = new PhysicsPluginManager();
100 physicsPluginManager.LoadPlugins(); 95 physicsPluginManager.LoadPlugins();
101 return physicsPluginManager.GetPhysicsScene( engine ); 96 return physicsPluginManager.GetPhysicsScene(engine);
102 } 97 }
103 98
104 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer) 99 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer)
105 { 100 {
106 AgentCircuitManager authen = new AgentCircuitManager(); 101 AgentCircuitManager authen = new AgentCircuitManager();
107 udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_inventoryCache, m_log, authen); 102 udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_log, authen);
108 103
109 StorageManager storageManager = CreateStorageManager(regionInfo); 104 StorageManager storageManager = CreateStorageManager(regionInfo);
110 Scene scene = CreateScene(regionInfo, storageManager, authen); 105 Scene scene = CreateScene(regionInfo, storageManager, authen);
@@ -113,9 +108,9 @@ namespace OpenSim.Region.ClientStack
113 108
114 scene.LoadWorldMap(); 109 scene.LoadWorldMap();
115 110
116 scene.PhysScene = GetPhysicsScene( ); 111 scene.PhysScene = GetPhysicsScene();
117 scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); 112 scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
118 scene.LoadPrimsFromStorage(); 113 scene.LoadPrimsFromStorage();
119 114
120 //Master Avatar Setup 115 //Master Avatar Setup
121 UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword); 116 UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);