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authorJustin Clarke Casey2007-12-22 19:48:01 +0000
committerJustin Clarke Casey2007-12-22 19:48:01 +0000
commitc470efea5734e4515baaf9023f2f2b2cd724725c (patch)
tree23c6c1d80fe1c8995644c2e51002290de7216048 /OpenSim/Region/ClientStack/PacketQueue.cs
parentminor refactor (diff)
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Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
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