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authorTeravus Ovares2008-04-05 11:06:28 +0000
committerTeravus Ovares2008-04-05 11:06:28 +0000
commit9d299926dc047fa8d10de96c88c86946ba573848 (patch)
treeee6613acfa3b412430ee15a745328a63890cb555 /OpenSim/Region/ClientStack/PacketQueue.cs
parent* The simulator now checks the parcel at the position that you get put by the... (diff)
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* Lowered the default throttle settings. They were way too high at 1.5MB/s!
* This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
Diffstat (limited to 'OpenSim/Region/ClientStack/PacketQueue.cs')
-rw-r--r--OpenSim/Region/ClientStack/PacketQueue.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs
index 2ebc479..54c9fdc 100644
--- a/OpenSim/Region/ClientStack/PacketQueue.cs
+++ b/OpenSim/Region/ClientStack/PacketQueue.cs
@@ -103,16 +103,16 @@ namespace OpenSim.Region.ClientStack
103 103
104 104
105 // Set up the throttle classes (min, max, current) in bytes 105 // Set up the throttle classes (min, max, current) in bytes
106 ResendThrottle = new PacketThrottle(5000, 100000, 50000); 106 ResendThrottle = new PacketThrottle(5000, 100000, 16000);
107 LandThrottle = new PacketThrottle(1000, 100000, 100000); 107 LandThrottle = new PacketThrottle(1000, 100000, 2000);
108 WindThrottle = new PacketThrottle(1000, 100000, 10000); 108 WindThrottle = new PacketThrottle(1000, 100000, 1000);
109 CloudThrottle = new PacketThrottle(1000, 100000, 50000); 109 CloudThrottle = new PacketThrottle(1000, 100000, 1000);
110 TaskThrottle = new PacketThrottle(1000, 800000, 100000); 110 TaskThrottle = new PacketThrottle(1000, 800000, 3000);
111 AssetThrottle = new PacketThrottle(1000, 800000, 80000); 111 AssetThrottle = new PacketThrottle(1000, 800000, 1000);
112 TextureThrottle = new PacketThrottle(1000, 800000, 100000); 112 TextureThrottle = new PacketThrottle(1000, 800000, 4000);
113 // Total Throttle trumps all 113 // Total Throttle trumps all
114 // Number of bytes allowed to go out per second. (256kbps per client) 114 // Number of bytes allowed to go out per second. (256kbps per client)
115 TotalThrottle = new PacketThrottle(0, 162144, 1536000); 115 TotalThrottle = new PacketThrottle(0, 1500000, 28000);
116 116
117 throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor)); 117 throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
118 throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed); 118 throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);