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authorJohn Hurliman2009-10-30 03:01:15 -0700
committerJohn Hurliman2009-10-30 03:01:15 -0700
commit8a73dc0f8a3a8606439b6f7217d2d14c22bfd43e (patch)
tree2e364c6fbcbabb5cf920bb2782b426bee2f5bb01 /OpenSim/Region/ClientStack/LindenUDP
parent* Moving parcel media and avatar update packets from the unthrottled category... (diff)
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* Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index b8c99cf..bd75f0c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4952,8 +4952,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4952 /// <param name="throttlePacketType">Throttling category for the packet</param> 4952 /// <param name="throttlePacketType">Throttling category for the packet</param>
4953 protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) 4953 protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
4954 { 4954 {
4955 if (ChildAgentStatus())
4956 Thread.Sleep(200);
4957 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); 4955 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
4958 } 4956 }
4959 4957