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authorJustin Clarke Casey2008-08-12 19:00:13 +0000
committerJustin Clarke Casey2008-08-12 19:00:13 +0000
commit4e555b87f31c0e82b6120564cd6d8e2b41a3b8bf (patch)
tree6aab22c68ef6fbc8262567cb0cdaa511ca965b54 /OpenSim/Region/ClientStack/LindenUDP
parentThanks, lulurun, for a patch that addresses inventory problems that occur (diff)
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* Stop warnings about non existent scene presences/entities being removed on client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs18
1 files changed, 13 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2d0215f..b143f3e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -454,17 +454,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
454 /// <param name="shutdownCircuit"></param> 454 /// <param name="shutdownCircuit"></param>
455 public void Close(bool shutdownCircuit) 455 public void Close(bool shutdownCircuit)
456 { 456 {
457 // Pull Client out of Region 457 m_log.DebugFormat(
458 m_log.Info("[CLIENT]: Close has been called"); 458 "[CLIENT]: Close has been called with shutdownCircuit = {0} on scene {1}",
459 shutdownCircuit, m_scene.RegionInfo.RegionName);
460
459 m_PacketHandler.Flush(); 461 m_PacketHandler.Flush();
460 462
461 //raiseevent on the packet server to Shutdown the circuit 463 // raise an event on the packet server to Shutdown the circuit
464 // Now, if we raise the event then the packet server will call this method itself, so don't try cleanup
465 // here otherwise we'll end up calling it twice.
466 // FIXME: In truth, I might be wrong but this whole business of calling this method twice (with different args) looks
467 // horribly tangly. Hopefully it should be possible to greatly simplify it.
462 if (shutdownCircuit) 468 if (shutdownCircuit)
463 { 469 {
464 OnConnectionClosed(this); 470 OnConnectionClosed(this);
465 } 471 }
466 472 else
467 CloseCleanup(shutdownCircuit); 473 {
474 CloseCleanup(shutdownCircuit);
475 }
468 } 476 }
469 477
470 public void Kick(string message) 478 public void Kick(string message)