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author | John Hurliman | 2009-10-26 18:22:32 -0700 |
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committer | John Hurliman | 2009-10-26 18:22:32 -0700 |
commit | b6651ce79017bc7c6d1df66757e26a74bacfc36f (patch) | |
tree | d6f9835eff9f7d35da3fcdd3cd063cd72cba41c7 /OpenSim/Region/ClientStack/LindenUDP | |
parent | Removing the ClientManager reference from IScene and hiding it entirely insid... (diff) | |
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* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index edfb13c..31028b3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -6756,11 +6756,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6756 | if (OnRequestTexture != null) | 6756 | if (OnRequestTexture != null) |
6757 | { | 6757 | { |
6758 | TextureRequestArgs args = new TextureRequestArgs(); | 6758 | TextureRequestArgs args = new TextureRequestArgs(); |
6759 | args.RequestedAssetID = imageRequest.RequestImage[i].Image; | 6759 | |
6760 | args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel; | 6760 | RequestImagePacket.RequestImageBlock block = imageRequest.RequestImage[i]; |
6761 | args.PacketNumber = imageRequest.RequestImage[i].Packet; | 6761 | |
6762 | args.Priority = imageRequest.RequestImage[i].DownloadPriority; | 6762 | args.RequestedAssetID = block.Image; |
6763 | args.DiscardLevel = block.DiscardLevel; | ||
6764 | args.PacketNumber = block.Packet; | ||
6765 | args.Priority = block.DownloadPriority; | ||
6763 | args.requestSequence = imageRequest.Header.Sequence; | 6766 | args.requestSequence = imageRequest.Header.Sequence; |
6767 | |||
6768 | // NOTE: This is not a built in part of the LLUDP protocol, but we double the | ||
6769 | // priority of avatar textures to get avatars rezzing in faster than the | ||
6770 | // surrounding scene | ||
6771 | if ((ImageType)block.Type == ImageType.Baked) | ||
6772 | args.Priority *= 2.0f; | ||
6773 | |||
6764 | //handlerTextureRequest = OnRequestTexture; | 6774 | //handlerTextureRequest = OnRequestTexture; |
6765 | 6775 | ||
6766 | //if (handlerTextureRequest != null) | 6776 | //if (handlerTextureRequest != null) |