From b6651ce79017bc7c6d1df66757e26a74bacfc36f Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 26 Oct 2009 18:22:32 -0700 Subject: * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene * Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index edfb13c..31028b3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -6756,11 +6756,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (OnRequestTexture != null) { TextureRequestArgs args = new TextureRequestArgs(); - args.RequestedAssetID = imageRequest.RequestImage[i].Image; - args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel; - args.PacketNumber = imageRequest.RequestImage[i].Packet; - args.Priority = imageRequest.RequestImage[i].DownloadPriority; + + RequestImagePacket.RequestImageBlock block = imageRequest.RequestImage[i]; + + args.RequestedAssetID = block.Image; + args.DiscardLevel = block.DiscardLevel; + args.PacketNumber = block.Packet; + args.Priority = block.DownloadPriority; args.requestSequence = imageRequest.Header.Sequence; + + // NOTE: This is not a built in part of the LLUDP protocol, but we double the + // priority of avatar textures to get avatars rezzing in faster than the + // surrounding scene + if ((ImageType)block.Type == ImageType.Baked) + args.Priority *= 2.0f; + //handlerTextureRequest = OnRequestTexture; //if (handlerTextureRequest != null) -- cgit v1.1