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author | Justin Clarke Casey | 2008-10-03 19:42:35 +0000 |
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committer | Justin Clarke Casey | 2008-10-03 19:42:35 +0000 |
commit | 4920e52f11dadd650e5d9621968aaa60a01c8b9b (patch) | |
tree | 7ee51dbbacb9841b9176cdf3157a35e661fa0842 /OpenSim/Region/ClientStack/LindenUDP | |
parent | * Put in some infrastructure to allow tweaking of packet queue throttle value... (diff) | |
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* oops, fix build break.
* refactoring
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 199954e..5aa0f2e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -392,8 +392,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
392 | /// <param name="sessionId"></param> | 392 | /// <param name="sessionId"></param> |
393 | /// <param name="circuitCode"></param> | 393 | /// <param name="circuitCode"></param> |
394 | /// <param name="proxyEP"></param> | 394 | /// <param name="proxyEP"></param> |
395 | public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, | 395 | public LLClientView( |
396 | AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) | 396 | EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, |
397 | AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP, | ||
398 | ClientStackUserSettings userSettings) | ||
397 | { | 399 | { |
398 | m_moneyBalance = 1000; | 400 | m_moneyBalance = 1000; |
399 | 401 | ||
@@ -422,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
422 | // in it to process. It's an on-purpose threadlock though because | 424 | // in it to process. It's an on-purpose threadlock though because |
423 | // without it, the clientloop will suck up all sim resources. | 425 | // without it, the clientloop will suck up all sim resources. |
424 | 426 | ||
425 | m_PacketHandler = new LLPacketHandler(this, m_networkServer); | 427 | m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings); |
426 | m_PacketHandler.SynchronizeClient = SynchronizeClient; | 428 | m_PacketHandler.SynchronizeClient = SynchronizeClient; |
427 | 429 | ||
428 | RegisterLocalPacketHandlers(); | 430 | RegisterLocalPacketHandlers(); |