From 4920e52f11dadd650e5d9621968aaa60a01c8b9b Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 3 Oct 2008 19:42:35 +0000 Subject: * oops, fix build break. * refactoring --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 199954e..5aa0f2e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -392,8 +392,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// /// /// - public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, - AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) + public LLClientView( + EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, + AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP, + ClientStackUserSettings userSettings) { m_moneyBalance = 1000; @@ -422,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // in it to process. It's an on-purpose threadlock though because // without it, the clientloop will suck up all sim resources. - m_PacketHandler = new LLPacketHandler(this, m_networkServer); + m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings); m_PacketHandler.SynchronizeClient = SynchronizeClient; RegisterLocalPacketHandlers(); -- cgit v1.1