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authorJohn Hurliman2009-10-21 17:02:55 -0700
committerJohn Hurliman2009-10-21 17:02:55 -0700
commit4e04f6b3a5a875c7d8820c679bcbcdcfba1227bf (patch)
tree945740c616461327a5378365d1fa37b5ca9790ab /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parentMerged master into prioritization (diff)
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* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function * Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 4bdf132..40d3771 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -674,10 +674,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
674 packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); 674 packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
675 } 675 }
676 676
677 protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent)
678 {
679 }
680
681 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) 677 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
682 { 678 {
683 PacketAckPacket ack = new PacketAckPacket(); 679 PacketAckPacket ack = new PacketAckPacket();