From 4e04f6b3a5a875c7d8820c679bcbcdcfba1227bf Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 21 Oct 2009 17:02:55 -0700 Subject: * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms * Removed the unused PacketSent() function * Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked() --- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 4bdf132..40d3771 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -674,10 +674,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); } - protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent) - { - } - private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) { PacketAckPacket ack = new PacketAckPacket(); -- cgit v1.1