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authorJustin Clarke Casey2008-11-03 21:09:30 +0000
committerJustin Clarke Casey2008-11-03 21:09:30 +0000
commit4ff0c391530ad8ce937d281f4ac6492c760080db (patch)
treebc00794793c9d0f1c35ea5ed902f0312d2692c22 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parent* mionr: correct CONTRIBUTORS file for Plugh (diff)
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* Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client
* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 72072c2..1779d54 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
155 155
156 if (config != null) 156 if (config != null)
157 { 157 {
158 userSettings.ClientThrottleMultipler = config.GetInt("client_throttle_multiplier"); 158 userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
159 } 159 }
160 160
161 //m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler); 161 //m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);