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authorJustin Clarke Casey2008-10-24 21:22:54 +0000
committerJustin Clarke Casey2008-10-24 21:22:54 +0000
commit3340a579e72f1248bb092a705db068027e46ef75 (patch)
treede14319e2adc598dff0fd7557fc4f9d807ac55a2 /OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
parentun-double-flipped some double-flipped normals in circular path prim end caps (diff)
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* Stop creating a circuit if the client fails authentication (i.e. the region server wasn't told that it was coming)
* This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs72
1 files changed, 51 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 5d3dba0..e3a02bc 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -27,6 +27,8 @@
27 27
28using System.Net; 28using System.Net;
29using System.Net.Sockets; 29using System.Net.Sockets;
30using System.Reflection;
31using log4net;
30using OpenMetaverse; 32using OpenMetaverse;
31using OpenMetaverse.Packets; 33using OpenMetaverse.Packets;
32using OpenSim.Framework; 34using OpenSim.Framework;
@@ -36,8 +38,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
36{ 38{
37 public class LLPacketServer 39 public class LLPacketServer
38 { 40 {
39 //private static readonly log4net.ILog m_log 41 private static readonly log4net.ILog m_log
40 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 42 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
41 43
42 protected readonly ILLClientStackNetworkHandler m_networkHandler; 44 protected readonly ILLClientStackNetworkHandler m_networkHandler;
43 protected IScene m_scene; 45 protected IScene m_scene;
@@ -87,49 +89,77 @@ namespace OpenSim.Region.ClientStack.LindenUDP
87 /// <returns></returns> 89 /// <returns></returns>
88 protected virtual IClientAPI CreateNewCircuit(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, 90 protected virtual IClientAPI CreateNewCircuit(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
89 ClientManager clientManager, IScene scene, AssetCache assetCache, 91 ClientManager clientManager, IScene scene, AssetCache assetCache,
90 LLPacketServer packServer, AgentCircuitManager authenSessions, 92 LLPacketServer packServer, AuthenticateResponse sessionInfo,
91 UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) 93 UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
92 { 94 {
93 return 95 return
94 new LLClientView( 96 new LLClientView(
95 remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP, 97 remoteEP, scene, assetCache, packServer, sessionInfo, agentId, sessionId, circuitCode, proxyEP,
96 m_userSettings); 98 m_userSettings);
97 } 99 }
98 100
99 /// <summary> 101 /// <summary>
102 /// Check whether a given client is authorized to connect
103 /// </summary>
104 /// <param name="useCircuit"></param>
105 /// <param name="circuitManager"></param>
106 /// <returns></returns>
107 public virtual bool IsClientAuthorized(
108 UseCircuitCodePacket useCircuit, AgentCircuitManager circuitManager, out AuthenticateResponse sessionInfo)
109 {
110 UUID agentId = useCircuit.CircuitCode.ID;
111 UUID sessionId = useCircuit.CircuitCode.SessionID;
112 uint circuitCode = useCircuit.CircuitCode.Code;
113
114 sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
115
116 if (!sessionInfo.Authorised)
117 return false;
118
119 return true;
120 }
121
122 /// <summary>
100 /// Add a new client circuit 123 /// Add a new client circuit
101 /// </summary> 124 /// </summary>
102 /// <param name="epSender"></param> 125 /// <param name="epSender"></param>
103 /// <param name="useCircuit"></param> 126 /// <param name="useCircuit"></param>
104 /// <param name="assetCache"></param> 127 /// <param name="assetCache"></param>
105 /// <param name="circuitManager"></param> 128 /// <param name="sessionInfo"></param>
106 /// <param name="proxyEP"></param> 129 /// <param name="proxyEP"></param>
107 /// <returns> 130 /// <returns>
108 /// true if a new circuit was created, false if a circuit with the given circuit code already existed 131 /// true if a new circuit was created, false if a circuit with the given circuit code already existed
109 /// </returns> 132 /// </returns>
110 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, 133 public virtual bool AddNewClient(
111 AgentCircuitManager circuitManager, EndPoint proxyEP) 134 EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
135 AuthenticateResponse sessionInfo, EndPoint proxyEP)
112 { 136 {
113 IClientAPI newuser; 137 IClientAPI newuser;
114 138 uint circuitCode = useCircuit.CircuitCode.Code;
115 if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser)) 139
140 if (m_scene.ClientManager.TryGetClient(circuitCode, out newuser))
116 { 141 {
142 // The circuit is already known to the scene. This not actually a problem since this will currently
143 // occur if a client is crossing borders (hence upgrading its circuit). However, we shouldn't
144 // really by trying to add a new client if this is the case.
117 return false; 145 return false;
118 } 146 }
119 else 147
120 { 148 UUID agentId = useCircuit.CircuitCode.ID;
121 newuser = CreateNewCircuit(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, 149 UUID sessionId = useCircuit.CircuitCode.SessionID;
122 circuitManager, useCircuit.CircuitCode.ID, 150
123 useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP); 151 newuser
152 = CreateNewCircuit(
153 epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, sessionInfo,
154 agentId, sessionId, circuitCode, proxyEP);
124 155
125 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); 156 m_scene.ClientManager.Add(circuitCode, newuser);
126 157
127 newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; 158 newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
128 newuser.OnLogout += LogoutHandler; 159 newuser.OnLogout += LogoutHandler;
129 newuser.OnConnectionClosed += CloseClient; 160 newuser.OnConnectionClosed += CloseClient;
130 161
131 return true; 162 return true;
132 }
133 } 163 }
134 164
135 public void LogoutHandler(IClientAPI client) 165 public void LogoutHandler(IClientAPI client)