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authorMelanie2009-09-30 21:30:08 +0100
committerMelanie2009-09-30 21:33:29 +0100
commit79ba96ad6f6536fcd0cff40e2f8b85b7aa176831 (patch)
tree8b1e4d919fd341afa2590536b9fd3a3748d23944 /OpenSim/Region/ClientStack/LindenUDP/ILLClientStackNetworkHandler.cs
parentAdd RebakeAvatarTexturesPacket to the client view (diff)
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Limit the number of packet data blocks to 50, as packets are already limited
This is enough to prevent the fast back and forth of allocation and release the pool is meant to prevent, but not too much so we don't hog memory
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/ILLClientStackNetworkHandler.cs')
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