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author | UbitUmarov | 2016-08-07 17:07:09 +0100 |
---|---|---|
committer | UbitUmarov | 2016-08-07 21:13:29 +0100 |
commit | c255c23981a3023e3587a71872bbaeb6fcd62093 (patch) | |
tree | 569226a286d82d185a4205f5b5c20fb1befb053a /OpenSim/Region/ClientStack/Linden | |
parent | several changes related to culling option (diff) | |
download | opensim-SC_OLD-c255c23981a3023e3587a71872bbaeb6fcd62093.zip opensim-SC_OLD-c255c23981a3023e3587a71872bbaeb6fcd62093.tar.gz opensim-SC_OLD-c255c23981a3023e3587a71872bbaeb6fcd62093.tar.bz2 opensim-SC_OLD-c255c23981a3023e3587a71872bbaeb6fcd62093.tar.xz |
move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 81 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 5 |
2 files changed, 46 insertions, 40 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index b823abe..6beb9b4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3982,7 +3982,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3982 | ResendPrimUpdate(update); | 3982 | ResendPrimUpdate(update); |
3983 | } | 3983 | } |
3984 | 3984 | ||
3985 | private void ProcessEntityUpdates(int maxUpdates) | 3985 | private void ProcessEntityUpdates(int maxUpdatesBytes) |
3986 | { | 3986 | { |
3987 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 3987 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
3988 | OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); | 3988 | OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); |
@@ -3996,16 +3996,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3996 | 3996 | ||
3997 | 3997 | ||
3998 | // Check to see if this is a flush | 3998 | // Check to see if this is a flush |
3999 | if (maxUpdates <= 0) | 3999 | if (maxUpdatesBytes <= 0) |
4000 | { | 4000 | { |
4001 | maxUpdates = Int32.MaxValue; | 4001 | maxUpdatesBytes = Int32.MaxValue; |
4002 | } | 4002 | } |
4003 | 4003 | ||
4004 | int updatesThisCall = 0; | ||
4005 | |||
4006 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | ||
4007 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
4008 | // float avgTimeDilation = 0.0f; | ||
4009 | EntityUpdate update; | 4004 | EntityUpdate update; |
4010 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 4005 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
4011 | 4006 | ||
@@ -4018,25 +4013,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4018 | ScenePresence mysp = (ScenePresence)SceneAgent; | 4013 | ScenePresence mysp = (ScenePresence)SceneAgent; |
4019 | if(mysp != null && !mysp.IsDeleted) | 4014 | if(mysp != null && !mysp.IsDeleted) |
4020 | { | 4015 | { |
4021 | cullingrange = mysp.DrawDistance + m_scene.ReprioritizationDistance +16f; | 4016 | cullingrange = mysp.DrawDistance + m_scene.ReprioritizationDistance + 16f; |
4022 | // mycamera = mysp.CameraPosition; | 4017 | // mycamera = mysp.CameraPosition; |
4023 | mypos = mysp.AbsolutePosition; | 4018 | mypos = mysp.AbsolutePosition; |
4024 | } | 4019 | } |
4025 | else | 4020 | else |
4026 | doCulling = false; | 4021 | doCulling = false; |
4027 | 4022 | ||
4028 | while (updatesThisCall < maxUpdates) | 4023 | while (maxUpdatesBytes > 0) |
4029 | { | 4024 | { |
4030 | lock (m_entityUpdates.SyncRoot) | 4025 | lock (m_entityUpdates.SyncRoot) |
4031 | if (!m_entityUpdates.TryDequeue(out update, out timeinqueue)) | 4026 | if (!m_entityUpdates.TryDequeue(out update, out timeinqueue)) |
4032 | break; | 4027 | break; |
4033 | 4028 | ||
4034 | // avgTimeDilation += update.TimeDilation; | ||
4035 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 4029 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
4036 | 4030 | ||
4037 | if(updateFlags.HasFlag(PrimUpdateFlags.Kill)) | 4031 | if(updateFlags.HasFlag(PrimUpdateFlags.Kill)) |
4038 | { | 4032 | { |
4039 | m_killRecord.Add(update.Entity.LocalId); | 4033 | m_killRecord.Add(update.Entity.LocalId); |
4034 | maxUpdatesBytes -= 30; | ||
4040 | continue; | 4035 | continue; |
4041 | } | 4036 | } |
4042 | 4037 | ||
@@ -4158,8 +4153,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4158 | continue; | 4153 | continue; |
4159 | } | 4154 | } |
4160 | 4155 | ||
4161 | ++updatesThisCall; | ||
4162 | |||
4163 | #region UpdateFlags to packet type conversion | 4156 | #region UpdateFlags to packet type conversion |
4164 | 4157 | ||
4165 | bool canUseCompressed = true; | 4158 | bool canUseCompressed = true; |
@@ -4212,30 +4205,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4212 | 4205 | ||
4213 | // TODO: Remove this once we can build compressed updates | 4206 | // TODO: Remove this once we can build compressed updates |
4214 | canUseCompressed = false; | 4207 | canUseCompressed = false; |
4215 | 4208 | ||
4216 | if (!canUseImproved && !canUseCompressed) | 4209 | if (!canUseImproved && !canUseCompressed) |
4217 | { | 4210 | { |
4218 | if (update.Entity is ScenePresence) | 4211 | if (update.Entity is ScenePresence) |
4219 | { | 4212 | { |
4220 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 4213 | ObjectUpdatePacket.ObjectDataBlock ablock = |
4214 | CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
4215 | objectUpdateBlocks.Value.Add(ablock); | ||
4216 | maxUpdatesBytes -= ablock.Length; | ||
4221 | } | 4217 | } |
4222 | else | 4218 | else |
4223 | { | 4219 | { |
4224 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 4220 | ObjectUpdatePacket.ObjectDataBlock ablock = |
4221 | CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId); | ||
4222 | objectUpdateBlocks.Value.Add(ablock); | ||
4223 | maxUpdatesBytes -= ablock.Length; | ||
4225 | } | 4224 | } |
4226 | } | 4225 | } |
4227 | else if (!canUseImproved) | 4226 | else if (!canUseImproved) |
4228 | { | 4227 | { |
4229 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 4228 | ObjectUpdateCompressedPacket.ObjectDataBlock ablock = |
4229 | CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags); | ||
4230 | compressedUpdateBlocks.Value.Add(ablock); | ||
4231 | maxUpdatesBytes -= ablock.Length; | ||
4230 | } | 4232 | } |
4231 | else | 4233 | else |
4232 | { | 4234 | { |
4233 | if (update.Entity is ScenePresence) | 4235 | if (update.Entity is ScenePresence) |
4236 | { | ||
4234 | // ALL presence updates go into a special list | 4237 | // ALL presence updates go into a special list |
4235 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 4238 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock ablock = |
4239 | CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
4240 | terseAgentUpdateBlocks.Value.Add(ablock); | ||
4241 | maxUpdatesBytes -= ablock.Length; | ||
4242 | } | ||
4236 | else | 4243 | else |
4244 | { | ||
4237 | // Everything else goes here | 4245 | // Everything else goes here |
4238 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 4246 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock ablock = |
4247 | CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
4248 | terseUpdateBlocks.Value.Add(ablock); | ||
4249 | maxUpdatesBytes -= ablock.Length; | ||
4250 | } | ||
4239 | } | 4251 | } |
4240 | 4252 | ||
4241 | #endregion Block Construction | 4253 | #endregion Block Construction |
@@ -4504,8 +4516,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4504 | // of updates converted to packets. Since we don't want packets | 4516 | // of updates converted to packets. Since we don't want packets |
4505 | // to sit in the queue with old data, only convert enough updates | 4517 | // to sit in the queue with old data, only convert enough updates |
4506 | // to packets that can be sent in 200ms. | 4518 | // to packets that can be sent in 200ms. |
4507 | private Int32 m_LastQueueFill = 0; | 4519 | // private Int32 m_LastQueueFill = 0; |
4508 | private Int32 m_maxUpdates = 0; | 4520 | // private Int32 m_maxUpdates = 0; |
4509 | 4521 | ||
4510 | void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) | 4522 | void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) |
4511 | { | 4523 | { |
@@ -4516,7 +4528,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4516 | { | 4528 | { |
4517 | // if (!m_udpServer.IsRunningOutbound) | 4529 | // if (!m_udpServer.IsRunningOutbound) |
4518 | // return; | 4530 | // return; |
4519 | 4531 | /* | |
4520 | if (m_maxUpdates == 0 || m_LastQueueFill == 0) | 4532 | if (m_maxUpdates == 0 || m_LastQueueFill == 0) |
4521 | { | 4533 | { |
4522 | m_maxUpdates = m_udpServer.PrimUpdatesPerCallback; | 4534 | m_maxUpdates = m_udpServer.PrimUpdatesPerCallback; |
@@ -4530,17 +4542,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4530 | } | 4542 | } |
4531 | m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500); | 4543 | m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500); |
4532 | m_LastQueueFill = Util.EnvironmentTickCount(); | 4544 | m_LastQueueFill = Util.EnvironmentTickCount(); |
4533 | 4545 | */ | |
4546 | int maxUpdateBytes = m_udpClient.GetCatBytesCanSend(ThrottleOutPacketType.Task, 30); | ||
4547 | |||
4534 | if (m_entityUpdates.Count > 0) | 4548 | if (m_entityUpdates.Count > 0) |
4535 | ProcessEntityUpdates(m_maxUpdates); | 4549 | ProcessEntityUpdates(maxUpdateBytes); |
4536 | 4550 | ||
4537 | if (m_entityProps.Count > 0) | 4551 | if (m_entityProps.Count > 0) |
4538 | ProcessEntityPropertyRequests(m_maxUpdates); | 4552 | ProcessEntityPropertyRequests(maxUpdateBytes); |
4539 | } | 4553 | } |
4540 | 4554 | ||
4541 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) | 4555 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) |
4542 | ImageManager.ProcessImageQueue(m_udpServer.TextureSendLimit); | 4556 | ImageManager.ProcessImageQueue(m_udpServer.TextureSendLimit); |
4543 | } | 4557 | } |
4544 | 4558 | ||
4545 | internal bool HandleHasUpdates(ThrottleOutPacketTypeFlags categories) | 4559 | internal bool HandleHasUpdates(ThrottleOutPacketTypeFlags categories) |
4546 | { | 4560 | { |
@@ -4723,7 +4737,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4723 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false,true)); | 4737 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false,true)); |
4724 | } | 4738 | } |
4725 | 4739 | ||
4726 | private void ProcessEntityPropertyRequests(int maxUpdates) | 4740 | private void ProcessEntityPropertyRequests(int maxUpdateBytes) |
4727 | { | 4741 | { |
4728 | OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>> objectFamilyBlocks = | 4742 | OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>> objectFamilyBlocks = |
4729 | new OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>>(); | 4743 | new OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>>(); |
@@ -4740,8 +4754,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4740 | EntityUpdate iupdate; | 4754 | EntityUpdate iupdate; |
4741 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 4755 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
4742 | 4756 | ||
4743 | int updatesThisCall = 0; | 4757 | while (maxUpdateBytes > 0) |
4744 | while (updatesThisCall < m_maxUpdates) | ||
4745 | { | 4758 | { |
4746 | lock (m_entityProps.SyncRoot) | 4759 | lock (m_entityProps.SyncRoot) |
4747 | if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue)) | 4760 | if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue)) |
@@ -4756,6 +4769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4756 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags); | 4769 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags); |
4757 | objectFamilyBlocks.Value.Add(objPropDB); | 4770 | objectFamilyBlocks.Value.Add(objPropDB); |
4758 | familyUpdates.Value.Add(update); | 4771 | familyUpdates.Value.Add(update); |
4772 | maxUpdateBytes -= objPropDB.Length; | ||
4759 | } | 4773 | } |
4760 | } | 4774 | } |
4761 | 4775 | ||
@@ -4767,16 +4781,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4767 | ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop); | 4781 | ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop); |
4768 | objectPropertiesBlocks.Value.Add(objPropDB); | 4782 | objectPropertiesBlocks.Value.Add(objPropDB); |
4769 | propertyUpdates.Value.Add(update); | 4783 | propertyUpdates.Value.Add(update); |
4784 | maxUpdateBytes -= objPropDB.Length; | ||
4770 | } | 4785 | } |
4771 | } | 4786 | } |
4772 | |||
4773 | updatesThisCall++; | ||
4774 | } | 4787 | } |
4775 | 4788 | ||
4776 | |||
4777 | // Int32 ppcnt = 0; | ||
4778 | // Int32 pbcnt = 0; | ||
4779 | |||
4780 | if (objectPropertiesBlocks.IsValueCreated) | 4789 | if (objectPropertiesBlocks.IsValueCreated) |
4781 | { | 4790 | { |
4782 | List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value; | 4791 | List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 36e0a0e..4e68a9b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -771,8 +771,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
771 | RTO = Math.Min(RTO * 2, m_maxRTO); | 771 | RTO = Math.Min(RTO * 2, m_maxRTO); |
772 | } | 772 | } |
773 | 773 | ||
774 | 774 | const int MIN_CALLBACK_MS = 20; | |
775 | const int MIN_CALLBACK_MS = 10; | ||
776 | 775 | ||
777 | /// <summary> | 776 | /// <summary> |
778 | /// Does an early check to see if this queue empty callback is already | 777 | /// Does an early check to see if this queue empty callback is already |
@@ -807,9 +806,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
807 | } | 806 | } |
808 | } | 807 | } |
809 | else | 808 | else |
810 | { | ||
811 | m_isQueueEmptyRunning = false; | 809 | m_isQueueEmptyRunning = false; |
812 | } | ||
813 | } | 810 | } |
814 | } | 811 | } |
815 | 812 | ||