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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/ClientStack/Linden/UDP/Tests
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs47
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs75
3 files changed, 68 insertions, 62 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index a935dd2..eb262d2 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
70 m_scene = new SceneHelpers().SetupScene(); 70 m_scene = new SceneHelpers().SetupScene();
71 StatsManager.SimExtraStats = new SimExtraStatsCollector(); 71 StatsManager.SimExtraStats = new SimExtraStatsCollector();
72 } 72 }
73 73
74// /// <summary> 74// /// <summary>
75// /// Build an object name packet for test purposes 75// /// Build an object name packet for test purposes
76// /// </summary> 76// /// </summary>
@@ -84,13 +84,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
84// odb.Name = Utils.StringToBytes(objectName); 84// odb.Name = Utils.StringToBytes(objectName);
85// onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb }; 85// onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
86// onp.Header.Zerocoded = false; 86// onp.Header.Zerocoded = false;
87// 87//
88// return onp; 88// return onp;
89// } 89// }
90// 90//
91 /// <summary> 91 /// <summary>
92 /// Test adding a client to the stack 92 /// Test adding a client to the stack
93 /// </summary> 93 /// </summary>
94/*
94 [Test] 95 [Test]
95 public void TestAddClient() 96 public void TestAddClient()
96 { 97 {
@@ -156,7 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
156 config.Set("AckTimeout", -1); 157 config.Set("AckTimeout", -1);
157 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene, ics); 158 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene, ics);
158 159
159 ScenePresence sp 160 ScenePresence sp
160 = ClientStackHelpers.AddChildClient( 161 = ClientStackHelpers.AddChildClient(
161 m_scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); 162 m_scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
162 163
@@ -165,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
165 ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID); 166 ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
166 Assert.That(spAfterAckTimeout, Is.Null); 167 Assert.That(spAfterAckTimeout, Is.Null);
167 } 168 }
168 169*/
169// /// <summary> 170// /// <summary>
170// /// Test removing a client from the stack 171// /// Test removing a client from the stack
171// /// </summary> 172// /// </summary>
@@ -175,21 +176,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
175// TestHelper.InMethod(); 176// TestHelper.InMethod();
176// 177//
177// uint myCircuitCode = 123457; 178// uint myCircuitCode = 123457;
178// 179//
179// TestLLUDPServer testLLUDPServer; 180// TestLLUDPServer testLLUDPServer;
180// TestLLPacketServer testLLPacketServer; 181// TestLLPacketServer testLLPacketServer;
181// AgentCircuitManager acm; 182// AgentCircuitManager acm;
182// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm); 183// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
183// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm); 184// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
184// 185//
185// testLLUDPServer.RemoveClientCircuit(myCircuitCode); 186// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
186// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); 187// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
187// 188//
188// // Check that removing a non-existent circuit doesn't have any bad effects 189// // Check that removing a non-existent circuit doesn't have any bad effects
189// testLLUDPServer.RemoveClientCircuit(101); 190// testLLUDPServer.RemoveClientCircuit(101);
190// Assert.IsFalse(testLLUDPServer.HasCircuit(101)); 191// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
191// } 192// }
192// 193//
193// /// <summary> 194// /// <summary>
194// /// Make sure that the client stack reacts okay to malformed packets 195// /// Make sure that the client stack reacts okay to malformed packets
195// /// </summary> 196// /// </summary>
@@ -200,8 +201,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
200// 201//
201// uint myCircuitCode = 123458; 202// uint myCircuitCode = 123458;
202// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001); 203// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
203// MockScene scene = new MockScene(); 204// MockScene scene = new MockScene();
204// 205//
205// TestLLUDPServer testLLUDPServer; 206// TestLLUDPServer testLLUDPServer;
206// TestLLPacketServer testLLPacketServer; 207// TestLLPacketServer testLLPacketServer;
207// AgentCircuitManager acm; 208// AgentCircuitManager acm;
@@ -213,24 +214,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
213// // Send two garbled 'packets' in succession 214// // Send two garbled 'packets' in succession
214// testLLUDPServer.LoadReceive(data, testEp); 215// testLLUDPServer.LoadReceive(data, testEp);
215// testLLUDPServer.LoadReceive(data, testEp); 216// testLLUDPServer.LoadReceive(data, testEp);
216// testLLUDPServer.ReceiveData(null); 217// testLLUDPServer.ReceiveData(null);
217// 218//
218// // Check that we are still here 219// // Check that we are still here
219// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); 220// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
220// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0)); 221// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
221// 222//
222// // Check that sending a valid packet to same circuit still succeeds 223// // Check that sending a valid packet to same circuit still succeeds
223// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0)); 224// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
224// 225//
225// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp); 226// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
226// testLLUDPServer.ReceiveData(null); 227// testLLUDPServer.ReceiveData(null);
227// 228//
228// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1)); 229// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
229// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1)); 230// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
230// } 231// }
231// 232//
232// /// <summary> 233// /// <summary>
233// /// Test that the stack continues to work even if some client has caused a 234// /// Test that the stack continues to work even if some client has caused a
234// /// SocketException on Socket.BeginReceive() 235// /// SocketException on Socket.BeginReceive()
235// /// </summary> 236// /// </summary>
236// [Test] 237// [Test]
@@ -239,32 +240,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
239// TestHelper.InMethod(); 240// TestHelper.InMethod();
240// 241//
241// MockScene scene = new MockScene(); 242// MockScene scene = new MockScene();
242// 243//
243// uint circuitCodeA = 130000; 244// uint circuitCodeA = 130000;
244// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300); 245// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
245// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300"); 246// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
246// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300"); 247// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
247// 248//
248// uint circuitCodeB = 130001; 249// uint circuitCodeB = 130001;
249// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301); 250// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
250// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301"); 251// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
251// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301"); 252// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
252// 253//
253// TestLLUDPServer testLLUDPServer; 254// TestLLUDPServer testLLUDPServer;
254// TestLLPacketServer testLLPacketServer; 255// TestLLPacketServer testLLPacketServer;
255// AgentCircuitManager acm; 256// AgentCircuitManager acm;
256// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); 257// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
257// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm); 258// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
258// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm); 259// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
259// 260//
260// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA); 261// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
261// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB); 262// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
262// testLLUDPServer.LoadReceiveWithBeginException(epA); 263// testLLUDPServer.LoadReceiveWithBeginException(epA);
263// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB); 264// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
264// testLLUDPServer.ReceiveData(null); 265// testLLUDPServer.ReceiveData(null);
265// 266//
266// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA)); 267// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
267// 268//
268// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3)); 269// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
269// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3)); 270// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
270// } 271// }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
index 92f1fc3..1731aa9 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
59// agent.InventoryFolder = UUID.Zero; 59// agent.InventoryFolder = UUID.Zero;
60// agent.startpos = Vector3.Zero; 60// agent.startpos = Vector3.Zero;
61// agent.CapsPath = "http://wibble.com"; 61// agent.CapsPath = "http://wibble.com";
62// 62//
63// TestLLUDPServer testLLUDPServer; 63// TestLLUDPServer testLLUDPServer;
64// TestLLPacketServer testLLPacketServer; 64// TestLLPacketServer testLLPacketServer;
65// AgentCircuitManager acm; 65// AgentCircuitManager acm;
@@ -67,7 +67,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
67// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); 67// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
68// 68//
69// TestClient testClient = new TestClient(agent, scene); 69// TestClient testClient = new TestClient(agent, scene);
70// 70//
71// LLPacketHandler packetHandler 71// LLPacketHandler packetHandler
72// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings()); 72// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
73// 73//
@@ -87,14 +87,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
87// /// <param name="testPacketServer"></param> 87// /// <param name="testPacketServer"></param>
88// /// <param name="acm">Agent circuit manager used in setting up the stack</param> 88// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
89// protected void SetupStack( 89// protected void SetupStack(
90// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, 90// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
91// out AgentCircuitManager acm) 91// out AgentCircuitManager acm)
92// { 92// {
93// IConfigSource configSource = new IniConfigSource(); 93// IConfigSource configSource = new IniConfigSource();
94// ClientStackUserSettings userSettings = new ClientStackUserSettings(); 94// ClientStackUserSettings userSettings = new ClientStackUserSettings();
95// testLLUDPServer = new TestLLUDPServer(); 95// testLLUDPServer = new TestLLUDPServer();
96// acm = new AgentCircuitManager(); 96// acm = new AgentCircuitManager();
97// 97//
98// uint port = 666; 98// uint port = 666;
99// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm); 99// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
100// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); 100// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
index 3c82a78..873b1e5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
@@ -35,6 +35,7 @@ using OpenSim.Tests.Common;
35 35
36namespace OpenSim.Region.ClientStack.LindenUDP.Tests 36namespace OpenSim.Region.ClientStack.LindenUDP.Tests
37{ 37{
38 /*
38 [TestFixture] 39 [TestFixture]
39 public class ThrottleTests : OpenSimTestCase 40 public class ThrottleTests : OpenSimTestCase
40 { 41 {
@@ -57,16 +58,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
57 [Test] 58 [Test]
58 public void TestSetRequestDripRate() 59 public void TestSetRequestDripRate()
59 { 60 {
61
60 TestHelpers.InMethod(); 62 TestHelpers.InMethod();
61 63
62 TokenBucket tb = new TokenBucket("tb", null, 5000, 0); 64 TokenBucket tb = new TokenBucket(null, 5000f,10000f);
63 AssertRates(tb, 5000, 0, 5000, 0); 65 AssertRates(tb, 5000, 0, 5000, 0);
64 66
65 tb.RequestedDripRate = 4000; 67 tb.RequestedDripRate = 4000f;
66 AssertRates(tb, 4000, 0, 4000, 0); 68 AssertRates(tb, 4000, 0, 4000, 0);
67 69
68 tb.RequestedDripRate = 6000; 70 tb.RequestedDripRate = 6000;
69 AssertRates(tb, 6000, 0, 6000, 0); 71 AssertRates(tb, 6000, 0, 6000, 0);
72
70 } 73 }
71 74
72 [Test] 75 [Test]
@@ -74,7 +77,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
74 { 77 {
75 TestHelpers.InMethod(); 78 TestHelpers.InMethod();
76 79
77 TokenBucket tb = new TokenBucket("tb", null, 5000, 10000); 80 TokenBucket tb = new TokenBucket(null, 5000,15000);
78 AssertRates(tb, 5000, 0, 5000, 10000); 81 AssertRates(tb, 5000, 0, 5000, 10000);
79 82
80 tb.RequestedDripRate = 4000; 83 tb.RequestedDripRate = 4000;
@@ -92,9 +95,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
92 { 95 {
93 TestHelpers.InMethod(); 96 TestHelpers.InMethod();
94 97
95 TokenBucket tbParent = new TokenBucket("tbParent", null, 0, 0); 98 TokenBucket tbParent = new TokenBucket("tbParent", null, 0);
96 TokenBucket tbChild1 = new TokenBucket("tbChild1", tbParent, 3000, 0); 99 TokenBucket tbChild1 = new TokenBucket("tbChild1", tbParent, 3000);
97 TokenBucket tbChild2 = new TokenBucket("tbChild2", tbParent, 5000, 0); 100 TokenBucket tbChild2 = new TokenBucket("tbChild2", tbParent, 5000);
98 101
99 AssertRates(tbParent, 8000, 8000, 8000, 0); 102 AssertRates(tbParent, 8000, 8000, 8000, 0);
100 AssertRates(tbChild1, 3000, 0, 3000, 0); 103 AssertRates(tbChild1, 3000, 0, 3000, 0);
@@ -113,6 +116,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
113 AssertRates(tbParent, 6000, 8000, 6000, 0); 116 AssertRates(tbParent, 6000, 8000, 6000, 0);
114 AssertRates(tbChild1, 3000, 0, 6000 / 8 * 3, 0); 117 AssertRates(tbChild1, 3000, 0, 6000 / 8 * 3, 0);
115 AssertRates(tbChild2, 5000, 0, 6000 / 8 * 5, 0); 118 AssertRates(tbChild2, 5000, 0, 6000 / 8 * 5, 0);
119
116 } 120 }
117 121
118 private void AssertRates( 122 private void AssertRates(
@@ -133,7 +137,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
133 Scene scene = new SceneHelpers().SetupScene(); 137 Scene scene = new SceneHelpers().SetupScene();
134 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); 138 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
135 139
136 ScenePresence sp 140 ScenePresence sp
137 = ClientStackHelpers.AddChildClient( 141 = ClientStackHelpers.AddChildClient(
138 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); 142 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
139 143
@@ -141,7 +145,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
141 145
142 udpServer.Throttle.DebugLevel = 1; 146 udpServer.Throttle.DebugLevel = 1;
143 udpClient.ThrottleDebugLevel = 1; 147 udpClient.ThrottleDebugLevel = 1;
144 148
145 int resendBytes = 1000; 149 int resendBytes = 1000;
146 int landBytes = 2000; 150 int landBytes = 2000;
147 int windBytes = 3000; 151 int windBytes = 3000;
@@ -157,8 +161,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
157 int totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes; 161 int totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
158 162
159 AssertThrottles( 163 AssertThrottles(
160 udpClient, 164 udpClient,
161 LLUDPServer.MTU, landBytes, windBytes, cloudBytes, taskBytes, 165 LLUDPServer.MTU, landBytes, windBytes, cloudBytes, taskBytes,
162 textureBytes, assetBytes, totalBytes, 0, 0); 166 textureBytes, assetBytes, totalBytes, 0, 0);
163 } 167 }
164 168
@@ -177,7 +181,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
177 181
178 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics); 182 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics);
179 183
180 ScenePresence sp 184 ScenePresence sp
181 = ClientStackHelpers.AddChildClient( 185 = ClientStackHelpers.AddChildClient(
182 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); 186 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
183 187
@@ -203,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
203 double commitRatio = 32000.0 / totalBytes; 207 double commitRatio = 32000.0 / totalBytes;
204 208
205 AssertThrottles( 209 AssertThrottles(
206 udpClient, 210 udpClient,
207 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio, 211 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
208 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0); 212 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
209 213
@@ -213,7 +217,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
213 commitRatio = (32000.0 + 20.0 * LLUDPServer.MTU) / totalBytes; 217 commitRatio = (32000.0 + 20.0 * LLUDPServer.MTU) / totalBytes;
214 218
215 AssertThrottles( 219 AssertThrottles(
216 udpClient, 220 udpClient,
217 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio, 221 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
218 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0); 222 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
219 223
@@ -223,7 +227,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
223 commitRatio = (32000.0 + (20.0 * LLUDPServer.MTU)/Math.Pow(2,1)) / totalBytes; 227 commitRatio = (32000.0 + (20.0 * LLUDPServer.MTU)/Math.Pow(2,1)) / totalBytes;
224 228
225 AssertThrottles( 229 AssertThrottles(
226 udpClient, 230 udpClient,
227 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio, 231 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
228 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0); 232 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
229 } 233 }
@@ -244,14 +248,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
244 int taskBytes = 14000; 248 int taskBytes = 14000;
245 int textureBytes = 16000; 249 int textureBytes = 16000;
246 int assetBytes = 18000; 250 int assetBytes = 18000;
247 int totalBytes 251 int totalBytes
248 = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2); 252 = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
249 253
250 Scene scene = new SceneHelpers().SetupScene(); 254 Scene scene = new SceneHelpers().SetupScene();
251 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); 255 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
252 udpServer.Throttle.RequestedDripRate = totalBytes; 256 udpServer.Throttle.RequestedDripRate = totalBytes;
253 257
254 ScenePresence sp1 258 ScenePresence sp1
255 = ClientStackHelpers.AddChildClient( 259 = ClientStackHelpers.AddChildClient(
256 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); 260 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
257 261
@@ -261,8 +265,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
261 udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); 265 udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
262 266
263 AssertThrottles( 267 AssertThrottles(
264 udpClient1, 268 udpClient1,
265 resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2, 269 resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
266 textureBytes / 2, assetBytes / 2, totalBytes, 0, 0); 270 textureBytes / 2, assetBytes / 2, totalBytes, 0, 0);
267 271
268 // Test: Now add another client 272 // Test: Now add another client
@@ -277,13 +281,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
277 udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); 281 udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
278 282
279 AssertThrottles( 283 AssertThrottles(
280 udpClient1, 284 udpClient1,
281 resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4, 285 resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
282 textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0); 286 textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
283 287
284 AssertThrottles( 288 AssertThrottles(
285 udpClient2, 289 udpClient2,
286 resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4, 290 resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
287 textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0); 291 textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
288 } 292 }
289 293
@@ -303,14 +307,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
303 int taskBytes = 12000; 307 int taskBytes = 12000;
304 int textureBytes = 14000; 308 int textureBytes = 14000;
305 int assetBytes = 16000; 309 int assetBytes = 16000;
306 int totalBytes 310 int totalBytes
307 = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2); 311 = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
308 312
309 Scene scene = new SceneHelpers().SetupScene(); 313 Scene scene = new SceneHelpers().SetupScene();
310 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); 314 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
311 udpServer.ThrottleRates.Total = totalBytes; 315 udpServer.ThrottleRates.Total = totalBytes;
312 316
313 ScenePresence sp 317 ScenePresence sp
314 = ClientStackHelpers.AddChildClient( 318 = ClientStackHelpers.AddChildClient(
315 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); 319 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
316 320
@@ -321,8 +325,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
321 udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); 325 udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
322 326
323 AssertThrottles( 327 AssertThrottles(
324 udpClient, 328 udpClient,
325 resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2, 329 resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
326 textureBytes / 2, assetBytes / 2, totalBytes, 0, totalBytes); 330 textureBytes / 2, assetBytes / 2, totalBytes, 0, totalBytes);
327 } 331 }
328 332
@@ -348,7 +352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
348 udpServer.ThrottleRates.Total = (int)(totalBytes * 1.1); 352 udpServer.ThrottleRates.Total = (int)(totalBytes * 1.1);
349 udpServer.Throttle.RequestedDripRate = (int)(totalBytes * 1.5); 353 udpServer.Throttle.RequestedDripRate = (int)(totalBytes * 1.5);
350 354
351 ScenePresence sp1 355 ScenePresence sp1
352 = ClientStackHelpers.AddChildClient( 356 = ClientStackHelpers.AddChildClient(
353 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); 357 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
354 358
@@ -359,8 +363,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
359 udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); 363 udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
360 364
361 AssertThrottles( 365 AssertThrottles(
362 udpClient1, 366 udpClient1,
363 resendBytes, landBytes, windBytes, cloudBytes, taskBytes, 367 resendBytes, landBytes, windBytes, cloudBytes, taskBytes,
364 textureBytes, assetBytes, totalBytes, 0, totalBytes * 1.1); 368 textureBytes, assetBytes, totalBytes, 0, totalBytes * 1.1);
365 369
366 // Now add another client 370 // Now add another client
@@ -375,25 +379,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
375 udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); 379 udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
376 380
377 AssertThrottles( 381 AssertThrottles(
378 udpClient1, 382 udpClient1,
379 resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75, 383 resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
380 textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1); 384 textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
381 385
382 AssertThrottles( 386 AssertThrottles(
383 udpClient2, 387 udpClient2,
384 resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75, 388 resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
385 textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1); 389 textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
386 } 390 }
387 391
388 private void AssertThrottles( 392 private void AssertThrottles(
389 LLUDPClient udpClient, 393 LLUDPClient udpClient,
390 double resendBytes, double landBytes, double windBytes, double cloudBytes, double taskBytes, double textureBytes, double assetBytes, 394 double resendBytes, double landBytes, double windBytes, double cloudBytes, double taskBytes, double textureBytes, double assetBytes,
391 double totalBytes, double targetBytes, double maxBytes) 395 double totalBytes, double targetBytes, double maxBytes)
392 { 396 {
393 ClientInfo ci = udpClient.GetClientInfo(); 397 ClientInfo ci = udpClient.GetClientInfo();
394 398
395// Console.WriteLine( 399// Console.WriteLine(
396// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}", 400// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
397// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); 401// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
398 402
399 Assert.AreEqual((int)resendBytes, ci.resendThrottle, "Resend"); 403 Assert.AreEqual((int)resendBytes, ci.resendThrottle, "Resend");
@@ -424,4 +428,5 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
424 udpClient.SetThrottles(throttles); 428 udpClient.SetThrottles(throttles);
425 } 429 }
426 } 430 }
431 */
427} \ No newline at end of file 432} \ No newline at end of file