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authorJustin Clark-Casey (justincc)2011-10-12 21:31:22 +0100
committerJustin Clark-Casey (justincc)2011-10-12 21:31:22 +0100
commitf5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155 (patch)
treea95a6a23409f921793638c51fd31b53cdecd671f /OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
parentWhen shutting down XEngine, log how many scripts are being shutdown so the us... (diff)
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Bring LindenUDP.Tests back from the dead. No tests are running.
Code drift means that most of this stuff doesn't compile but the structure is still useful.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs79
1 files changed, 44 insertions, 35 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
index f98586d..dd7999a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
@@ -29,7 +29,9 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Net.Sockets; 31using System.Net.Sockets;
32using Nini.Config;
32using OpenMetaverse.Packets; 33using OpenMetaverse.Packets;
34using OpenSim.Framework;
33 35
34namespace OpenSim.Region.ClientStack.LindenUDP.Tests 36namespace OpenSim.Region.ClientStack.LindenUDP.Tests
35{ 37{
@@ -39,42 +41,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
39 /// </summary> 41 /// </summary>
40 public class TestLLUDPServer : LLUDPServer 42 public class TestLLUDPServer : LLUDPServer
41 { 43 {
44 public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
45 : base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager)
46 {}
47
42 /// <summary> 48 /// <summary>
43 /// The chunks of data to pass to the LLUDPServer when it calls EndReceive 49 /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
44 /// </summary> 50 /// </summary>
45 protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>(); 51 protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
46 52
47 protected override void BeginReceive() 53// protected override void BeginReceive()
48 { 54// {
49 if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException) 55// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
50 { 56// {
51 ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); 57// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
52 reusedEpSender = tuple.Sender; 58// reusedEpSender = tuple.Sender;
53 throw new SocketException(); 59// throw new SocketException();
54 } 60// }
55 } 61// }
56 62
57 protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender) 63// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
58 { 64// {
59 numBytes = 0; 65// numBytes = 0;
60 66//
61 //m_log.Debug("Queue size " + m_chunksToLoad.Count); 67// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
62 68//
63 if (m_chunksToLoad.Count <= 0) 69// if (m_chunksToLoad.Count <= 0)
64 return false; 70// return false;
65 71//
66 ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); 72// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
67 RecvBuffer = tuple.Data; 73// RecvBuffer = tuple.Data;
68 numBytes = tuple.Data.Length; 74// numBytes = tuple.Data.Length;
69 epSender = tuple.Sender; 75// epSender = tuple.Sender;
70 76//
71 return true; 77// return true;
72 } 78// }
73 79
74 public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) 80// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
75 { 81// {
76 // Don't do anything just yet 82// // Don't do anything just yet
77 } 83// }
78 84
79 /// <summary> 85 /// <summary>
80 /// Signal that this chunk should throw an exception on Socket.BeginReceive() 86 /// Signal that this chunk should throw an exception on Socket.BeginReceive()
@@ -112,8 +118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
112 /// <param name="result"></param> 118 /// <param name="result"></param>
113 public void ReceiveData(IAsyncResult result) 119 public void ReceiveData(IAsyncResult result)
114 { 120 {
115 while (m_chunksToLoad.Count > 0) 121 // Doesn't work the same way anymore
116 OnReceivedData(result); 122// while (m_chunksToLoad.Count > 0)
123// OnReceivedData(result);
117 } 124 }
118 125
119 /// <summary> 126 /// <summary>
@@ -123,10 +130,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
123 /// <returns></returns> 130 /// <returns></returns>
124 public bool HasCircuit(uint circuitCode) 131 public bool HasCircuit(uint circuitCode)
125 { 132 {
126 lock (clientCircuits_reverse) 133// lock (clientCircuits_reverse)
127 { 134// {
128 return clientCircuits_reverse.ContainsKey(circuitCode); 135// return clientCircuits_reverse.ContainsKey(circuitCode);
129 } 136// }
137
138 return true;
130 } 139 }
131 } 140 }
132 141