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authorJustin Clark-Casey (justincc)2014-09-24 23:42:57 +0100
committerJustin Clark-Casey (justincc)2014-09-24 23:44:55 +0100
commitd3578e2662a90fd04b011a745c1149df68c0954a (patch)
tree09805061d0364d1123c2f14c9c9f90ab62b8c02e /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
parentUpdate libopenmetaverse to 0f4b361. (diff)
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Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire.
Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send. For low-level debugging purposes.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs47
1 files changed, 46 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index e879e76..0393a29 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -686,7 +686,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
686 MainConsole.Instance.Commands.AddCommand( 686 MainConsole.Instance.Commands.AddCommand(
687 "Debug", false, "debug lludp packet", 687 "Debug", false, "debug lludp packet",
688 "debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]", 688 "debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
689 "Turn on packet debugging", 689 "Turn on packet debugging. This logs information when the client stack hands a processed packet off to downstream code or when upstream code first requests that a certain packet be sent.",
690 "If level > 255 then all incoming and outgoing packets are logged.\n" 690 "If level > 255 then all incoming and outgoing packets are logged.\n"
691 + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n" 691 + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
692 + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n" 692 + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
@@ -700,6 +700,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
700 HandlePacketCommand); 700 HandlePacketCommand);
701 701
702 MainConsole.Instance.Commands.AddCommand( 702 MainConsole.Instance.Commands.AddCommand(
703 "Debug", false, "debug lludp data out",
704 "debug lludp data out <level> <avatar-first-name> <avatar-last-name>\"",
705 "Turn on debugging for final outgoing data to the given user's client.",
706 "This operates at a much lower level than the packet command and prints out available details when the data is actually sent.\n"
707 + "If level > 0 then information about all outgoing UDP data for this avatar is logged.\n"
708 + "If level <= 0 then no information about outgoing UDP data for this avatar is logged.",
709 HandleDataCommand);
710
711 MainConsole.Instance.Commands.AddCommand(
703 "Debug", false, "debug lludp drop", 712 "Debug", false, "debug lludp drop",
704 "debug lludp drop <in|out> <add|remove> <packet-name>", 713 "debug lludp drop <in|out> <add|remove> <packet-name>",
705 "Drop all in or outbound packets that match the given name", 714 "Drop all in or outbound packets that match the given name",
@@ -755,6 +764,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
755 HandleAgentUpdateCommand); 764 HandleAgentUpdateCommand);
756 } 765 }
757 766
767 private void HandleDataCommand(string module, string[] args)
768 {
769 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
770 return;
771
772 if (args.Length != 7)
773 {
774 MainConsole.Instance.OutputFormat("Usage: debug lludp data out <true|false> <avatar-first-name> <avatar-last-name>");
775 return;
776 }
777
778 int level;
779 if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
780 return;
781
782 string firstName = args[5];
783 string lastName = args[6];
784
785 Scene.ForEachScenePresence(sp =>
786 {
787 if (sp.Firstname == firstName && sp.Lastname == lastName)
788 {
789 MainConsole.Instance.OutputFormat(
790 "Data debug for {0} ({1}) set to {2} in {3}",
791 sp.Name, sp.IsChildAgent ? "child" : "root", level, Scene.Name);
792
793 ((LLClientView)sp.ControllingClient).UDPClient.DebugDataOutLevel = level;
794 }
795 });
796 }
797
758 private void HandlePacketCommand(string module, string[] args) 798 private void HandlePacketCommand(string module, string[] args)
759 { 799 {
760 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) 800 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
@@ -1360,6 +1400,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1360 // is 100% correct 1400 // is 100% correct
1361 PacketsSentCount++; 1401 PacketsSentCount++;
1362 1402
1403 if (udpClient.DebugDataOutLevel > 0)
1404 m_log.DebugFormat(
1405 "[LLUDPSERVER]: Sending packet #{0} (rel: {1}, res: {2}) to {3} from {4}",
1406 outgoingPacket.SequenceNumber, isReliable, isResend, udpClient.AgentID, Scene.Name);
1407
1363 // Put the UDP payload on the wire 1408 // Put the UDP payload on the wire
1364 AsyncBeginSend(buffer); 1409 AsyncBeginSend(buffer);
1365 1410