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authorJustin Clark-Casey (justincc)2014-08-15 21:34:58 +0100
committerJustin Clark-Casey (justincc)2014-08-15 21:47:34 +0100
commit91e1aaa5d41c29fa17609c69ca8bc2a8017dc161 (patch)
tree32ff0f7767c9090052261da81b9903063c0d5838 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
parentAdded RestrictEmail to make llEmail only send to avatars email address if true. (diff)
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On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 5a9646a..0df22bf 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1741,7 +1741,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1741 bool tp = (aCircuit.teleportFlags > 0); 1741 bool tp = (aCircuit.teleportFlags > 0);
1742 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from 1742 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
1743 if (!tp) 1743 if (!tp)
1744 client.SceneAgent.SendInitialDataToMe(); 1744 client.SceneAgent.SendInitialDataToClient();
1745 } 1745 }
1746 } 1746 }
1747 else 1747 else