diff options
author | Oren Hurvitz | 2014-07-14 10:55:57 +0300 |
---|---|---|
committer | Justin Clark-Casey | 2014-08-02 00:57:07 +0100 |
commit | 5f0456d91f9ace40959da8ee5e8e3590bddd8e09 (patch) | |
tree | 35e4f1d18502762aaab9ec31ecd50823b8f5095f /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |
parent | Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs ... (diff) | |
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XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 126 |
1 files changed, 37 insertions, 89 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 196f19e..fde5657 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -11772,7 +11772,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11772 | /// <returns></returns> | 11772 | /// <returns></returns> |
11773 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11773 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) |
11774 | { | 11774 | { |
11775 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
11776 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11775 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11777 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | 11776 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); |
11778 | 11777 | ||
@@ -11788,24 +11787,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11788 | cachedresp.WearableData = | 11787 | cachedresp.WearableData = |
11789 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | 11788 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; |
11790 | 11789 | ||
11791 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
11792 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11793 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11794 | |||
11795 | IAssetService cache = m_scene.AssetService; | ||
11796 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11797 | //bakedTextureModule = null; | ||
11798 | int maxWearablesLoop = cachedtex.WearableData.Length; | 11790 | int maxWearablesLoop = cachedtex.WearableData.Length; |
11799 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | 11791 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) |
11800 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | 11792 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; |
11801 | 11793 | ||
11794 | // Find the cached baked textures for this user, if they're available | ||
11795 | |||
11796 | IAssetService cache = m_scene.AssetService; | ||
11797 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11798 | |||
11799 | WearableCacheItem[] cacheItems = null; | ||
11800 | |||
11802 | if (bakedTextureModule != null && cache != null) | 11801 | if (bakedTextureModule != null && cache != null) |
11803 | { | 11802 | { |
11804 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
11805 | |||
11806 | WearableCacheItem[] cacheItems = null; | ||
11807 | ScenePresence p = m_scene.GetScenePresence(AgentId); | 11803 | ScenePresence p = m_scene.GetScenePresence(AgentId); |
11808 | if (p.Appearance != null) | 11804 | if (p.Appearance != null) |
11805 | { | ||
11809 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | 11806 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) |
11810 | { | 11807 | { |
11811 | try | 11808 | try |
@@ -11814,22 +11811,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11814 | p.Appearance.WearableCacheItems = cacheItems; | 11811 | p.Appearance.WearableCacheItems = cacheItems; |
11815 | p.Appearance.WearableCacheItemsDirty = false; | 11812 | p.Appearance.WearableCacheItemsDirty = false; |
11816 | } | 11813 | } |
11817 | |||
11818 | /* | ||
11819 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11820 | * | ||
11821 | catch (System.Net.Sockets.SocketException) | ||
11822 | { | ||
11823 | cacheItems = null; | ||
11824 | } | ||
11825 | catch (WebException) | ||
11826 | { | ||
11827 | cacheItems = null; | ||
11828 | } | ||
11829 | catch (InvalidOperationException) | ||
11830 | { | ||
11831 | cacheItems = null; | ||
11832 | } */ | ||
11833 | catch (Exception) | 11814 | catch (Exception) |
11834 | { | 11815 | { |
11835 | cacheItems = null; | 11816 | cacheItems = null; |
@@ -11840,87 +11821,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11840 | { | 11821 | { |
11841 | cacheItems = p.Appearance.WearableCacheItems; | 11822 | cacheItems = p.Appearance.WearableCacheItems; |
11842 | } | 11823 | } |
11824 | } | ||
11825 | } | ||
11843 | 11826 | ||
11844 | if (cache != null && cacheItems != null) | 11827 | if (cacheItems != null) |
11828 | { | ||
11829 | // We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid. | ||
11830 | // Copy the baked textures to the sim's assets cache (local only). | ||
11831 | foreach (WearableCacheItem item in cacheItems) | ||
11845 | { | 11832 | { |
11846 | foreach (WearableCacheItem item in cacheItems) | 11833 | if (cache.GetCached(item.TextureID.ToString()) == null) |
11847 | { | 11834 | { |
11848 | 11835 | item.TextureAsset.Temporary = true; | |
11849 | if (cache.GetCached(item.TextureID.ToString()) == null) | 11836 | item.TextureAsset.Local = true; |
11850 | { | 11837 | cache.Store(item.TextureAsset); |
11851 | item.TextureAsset.Temporary = true; | ||
11852 | cache.Store(item.TextureAsset); | ||
11853 | } | ||
11854 | |||
11855 | |||
11856 | } | 11838 | } |
11857 | } | 11839 | } |
11858 | if (cacheItems != null) | 11840 | |
11841 | // Return the cached textures | ||
11842 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11859 | { | 11843 | { |
11844 | WearableCacheItem item = | ||
11845 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems); | ||
11860 | 11846 | ||
11861 | for (int i = 0; i < maxWearablesLoop; i++) | 11847 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
11848 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11849 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11850 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11862 | { | 11851 | { |
11863 | WearableCacheItem item = | 11852 | cachedresp.WearableData[i].TextureID = item.TextureID; |
11864 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11865 | |||
11866 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11867 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11868 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11869 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11870 | { | ||
11871 | |||
11872 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11873 | } | ||
11874 | else | ||
11875 | { | ||
11876 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11877 | } | ||
11878 | } | 11853 | } |
11879 | } | 11854 | else |
11880 | else | ||
11881 | { | ||
11882 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11883 | { | 11855 | { |
11884 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11885 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11886 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11856 | cachedresp.WearableData[i].TextureID = UUID.Zero; |
11887 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11888 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11889 | } | 11857 | } |
11890 | } | 11858 | } |
11891 | } | 11859 | } |
11892 | else | 11860 | else |
11893 | { | 11861 | { |
11894 | if (cache == null) | 11862 | // Cached textures not available |
11863 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11895 | { | 11864 | { |
11896 | for (int i = 0; i < maxWearablesLoop; i++) | 11865 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
11897 | { | 11866 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
11898 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11867 | cachedresp.WearableData[i].TextureID = UUID.Zero; |
11899 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11868 | cachedresp.WearableData[i].HostName = new byte[0]; |
11900 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11901 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11902 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11903 | } | ||
11904 | } | ||
11905 | else | ||
11906 | { | ||
11907 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11908 | { | ||
11909 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11910 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11911 | |||
11912 | |||
11913 | |||
11914 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11915 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11916 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11917 | else | ||
11918 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11919 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11920 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11921 | } | ||
11922 | } | 11869 | } |
11923 | } | 11870 | } |
11871 | |||
11924 | cachedresp.Header.Zerocoded = true; | 11872 | cachedresp.Header.Zerocoded = true; |
11925 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11873 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11926 | 11874 | ||