aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/Caps
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-10-10 00:26:43 +0100
committerJustin Clark-Casey (justincc)2012-10-10 00:26:43 +0100
commite76b01a201a9b2d45b56cd5dc2a207b08b4529e5 (patch)
tree81bff879c3bc3eec19ff0bde5d5029014cc8b9f4 /OpenSim/Region/ClientStack/Linden/Caps
parentminor: elaborate method doc on Scene.NewUserConnection() (diff)
downloadopensim-SC_OLD-e76b01a201a9b2d45b56cd5dc2a207b08b4529e5.zip
opensim-SC_OLD-e76b01a201a9b2d45b56cd5dc2a207b08b4529e5.tar.gz
opensim-SC_OLD-e76b01a201a9b2d45b56cd5dc2a207b08b4529e5.tar.bz2
opensim-SC_OLD-e76b01a201a9b2d45b56cd5dc2a207b08b4529e5.tar.xz
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
This should remove the need to run the console command "kick user --force" when these connections are left around.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs13
1 files changed, 2 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 594b229..0dd0904 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
94 94
95 //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); 95 //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
96 96
97 scene.EventManager.OnNewClient += OnNewClient; 97// scene.EventManager.OnNewClient += OnNewClient;
98 98
99 // TODO: Leaving these open, or closing them when we 99 // TODO: Leaving these open, or closing them when we
100 // become a child is incorrect. It messes up TP in a big 100 // become a child is incorrect. It messes up TP in a big
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 // circuit is there. 102 // circuit is there.
103 103
104 scene.EventManager.OnClientClosed += ClientClosed; 104 scene.EventManager.OnClientClosed += ClientClosed;
105
105 scene.EventManager.OnMakeChildAgent += MakeChildAgent; 106 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
106 scene.EventManager.OnRegisterCaps += OnRegisterCaps; 107 scene.EventManager.OnRegisterCaps += OnRegisterCaps;
107 108
@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden
226 227
227 #endregion 228 #endregion
228 229
229 private void OnNewClient(IClientAPI client)
230 {
231 //client.OnLogout += ClientClosed;
232 }
233
234// private void ClientClosed(IClientAPI client)
235// {
236// ClientClosed(client.AgentId);
237// }
238
239 private void ClientClosed(UUID agentID, Scene scene) 230 private void ClientClosed(UUID agentID, Scene scene)
240 { 231 {
241// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); 232// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);