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author | Melanie | 2012-09-19 13:01:34 +0200 |
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committer | Melanie | 2012-09-19 13:01:34 +0200 |
commit | 629138d4fa16821d9572b58abe234b973ccf945e (patch) | |
tree | 56f0076643a15ec7b82ad89bbc3047d09cb93a19 /OpenSim/Region/ClientStack/Linden/Caps | |
parent | be more tolerant to small prims, skipping them, only failing if they are (diff) | |
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Change texture price back to 10 C$
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index ece40ac..44a2914 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -36,9 +36,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | 36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) |
37 | 37 | ||
38 | public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) | 38 | public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) |
39 | public float ModelTextureCostFactor = 0.25f; //(2.5c$) scale textures fee to basic. | 39 | public float ModelTextureCostFactor = 1.00f; // keep full price because texture price |
40 | // promote integration in a model | 40 | // is based on it's storage needs not on usability |
41 | // since they will not show up in inventory | ||
42 | public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures | 41 | public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures |
43 | 42 | ||
44 | // itens costs in normalized values | 43 | // itens costs in normalized values |